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0545adfac3
Have fun!
26 lines
670 B
C++
26 lines
670 B
C++
#pragma once
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#include "Behavior.h"
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class SpawnBehavior final : public Behavior
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{
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public:
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LOT m_lot;
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float m_Distance;
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/*
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* Inherited
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*/
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explicit SpawnBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
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{
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}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void Load() override;
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}; |