DarkflameServer/dScripts/PirateRep.cpp
Aaron Kimbrell 500b7885e2
Add pirate rep script (#751)
* Add pirate rep script

* fix formattimg
2022-08-25 21:09:08 -05:00

12 lines
400 B
C++

#include "PirateRep.h"
#include "Character.h"
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
auto* character = target->GetCharacter();
if (character) {
character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true);
}
}
}