DarkflameServer/dGame/dBehaviors/SwitchMultipleBehavior.cpp
2022-08-05 22:01:59 -05:00

62 lines
1.6 KiB
C++

#include "SwitchMultipleBehavior.h"
#include <sstream>
#include "BehaviorBranchContext.h"
#include "CDActivitiesTable.h"
#include "Game.h"
#include "dLogger.h"
#include "EntityManager.h"
void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
float value;
bit_stream->Read(value);
uint32_t trigger = 0;
for (unsigned int i = 0; i < this->m_behaviors.size(); i++) {
const double data = this->m_behaviors.at(i).first;
if (value <= data) {
trigger = i;
break;
}
}
auto* behavior = this->m_behaviors.at(trigger).second;
behavior->Handle(context, bit_stream, branch);
}
void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
// TODO
}
void SwitchMultipleBehavior::Load() {
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT replace(bP1.parameterID, 'behavior ', '') as key, bP1.value as behavior, "
"(select bP2.value FROM BehaviorParameter bP2 WHERE bP2.behaviorID = ?1 AND bP2.parameterID LIKE 'value %' "
"AND replace(bP1.parameterID, 'behavior ', '') = replace(bP2.parameterID, 'value ', '')) as value "
"FROM BehaviorParameter bP1 WHERE bP1.behaviorID = ?1 AND bP1.parameterID LIKE 'behavior %';");
query.bind(1, (int)this->m_behaviorId);
auto result = query.execQuery();
while (!result.eof()) {
const auto behavior_id = static_cast<uint32_t>(result.getFloatField(1));
auto* behavior = CreateBehavior(behavior_id);
auto value = result.getFloatField(2);
this->m_behaviors.emplace_back(value, behavior);
result.nextRow();
}
}