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https://github.com/DarkflameUniverse/DarkflameServer.git
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d8476b7325
End of optimizations for now going faster
54 lines
1013 B
C++
54 lines
1013 B
C++
#pragma once
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#include "dZMCommon.h"
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#include <map>
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#include <iostream>
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#include "Zone.h"
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class Level {
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public:
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enum ChunkTypeID : uint16_t {
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FileInfo = 1000,
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SceneEnviroment = 2000,
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SceneObjectData,
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SceneParticleData
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};
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enum ChunkTypes {
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Enviroment,
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Objects,
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Particles
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};
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struct FileInfoChunk {
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uint32_t version;
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uint32_t revision;
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uint32_t enviromentChunkStart;
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uint32_t objectChunkStart;
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uint32_t particleChunkStart;
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};
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struct Header {
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uint32_t id;
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uint16_t chunkVersion;
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ChunkTypeID chunkType;
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uint32_t size;
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uint32_t startPosition;
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FileInfoChunk fileInfo;
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LWOSCENEID lwoSceneID;
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};
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public:
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Level(Zone* parentZone, const std::string& filepath);
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static void MakeSpawner(SceneObject obj);
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std::map<uint32_t, Header> m_ChunkHeaders;
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private:
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Zone* m_ParentZone;
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//private functions:
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void ReadChunks(std::istream& file);
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void ReadFileInfoChunk(std::istream& file, Header& header);
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void ReadSceneObjectDataChunk(std::istream& file, Header& header);
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};
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