mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
ec501831e6
* remove complex queries and move logic to dDatabase remove unused code Use correct id fix arrows use correct parameter fix queries Update Property.cpp remove unused header remove extra include * fix tests * Update dGame/dComponents/PropertyEntranceComponent.h Co-authored-by: jadebenn <jadebenn@users.noreply.github.com> * Update dGame/User.h Co-authored-by: jadebenn <jadebenn@users.noreply.github.com> --------- Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
#pragma once
|
|
|
|
#include <map>
|
|
|
|
#include "Component.h"
|
|
#include "Entity.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
/**
|
|
* Represents the launch pad that's used to select and browse properties
|
|
*/
|
|
class PropertyEntranceComponent final : public Component {
|
|
public:
|
|
explicit PropertyEntranceComponent(Entity* parent, uint32_t componentID);
|
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
|
|
|
|
/**
|
|
* Handles an OnUse request for some other entity, rendering the property browse menu
|
|
* @param entity the entity that triggered the event
|
|
*/
|
|
void OnUse(Entity* entity) override;
|
|
|
|
/**
|
|
* Handles the event triggered when the entity selects a property to visit and makes the entity to there
|
|
* @param entity the entity that triggered the event
|
|
* @param index the index of the property property
|
|
* @param returnToZone whether or not the entity wishes to go back to the launch zone
|
|
* @param sysAddr the address to send gamemessage responses to
|
|
*/
|
|
void OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* Handles a request for information on available properties when an entity lands on the property
|
|
* @param entity the entity that triggered the event
|
|
* @param includeNullAddress unused
|
|
* @param includeNullDescription unused
|
|
* @param playerOwn only query properties owned by the entity
|
|
* @param updateUi unused
|
|
* @param numResults unused
|
|
* @param lReputationTime unused
|
|
* @param sortMethod unused
|
|
* @param startIndex the minimum index to start the query off
|
|
* @param filterText property names to search for
|
|
* @param sysAddr the address to send gamemessage responses to
|
|
*/
|
|
void OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* Returns the name of this property
|
|
* @return the name of this property
|
|
*/
|
|
[[nodiscard]] std::string GetPropertyName() const { return m_PropertyName; };
|
|
|
|
/**
|
|
* Returns the map ID for this property
|
|
* @return the map ID for this property
|
|
*/
|
|
[[nodiscard]] LWOMAPID GetMapID() const noexcept { return m_MapID; };
|
|
|
|
private:
|
|
/**
|
|
* Cache of property information that was queried for property launched, indexed by property ID
|
|
*/
|
|
std::map<LWOOBJID, std::vector<PropertySelectQueryProperty>> propertyQueries;
|
|
|
|
/**
|
|
* The custom name for this property
|
|
*/
|
|
std::string m_PropertyName;
|
|
|
|
/**
|
|
* The base map ID for this property (Avant Grove, etc).
|
|
*/
|
|
LWOMAPID m_MapID;
|
|
};
|