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https://github.com/DarkflameUniverse/DarkflameServer.git
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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
#include "PropertyTeleportBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "ChatPackets.h"
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#include "WorldPackets.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "ZoneInstanceManager.h"
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#include "dZoneManager.h"
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void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto* caster = Game::entityManager->GetEntity(context->caster);
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if (!caster) return;
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auto* character = caster->GetCharacter();
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if (!character) return;
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LWOOBJID objId = caster->GetObjectID();
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LWOMAPID targetMapId = m_MapId;
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LWOCLONEID targetCloneId = character->GetPropertyCloneID();
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if (Game::zoneManager->GetZoneID().GetCloneID() == character->GetPropertyCloneID()) {
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targetMapId = character->GetLastNonInstanceZoneID();
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targetCloneId = 0;
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} else {
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character->SetLastNonInstanceZoneID(Game::zoneManager->GetZoneID().GetMapID());
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}
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, targetMapId, targetCloneId, false, [objId](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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auto* entity = Game::entityManager->GetEntity(objId);
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if (!entity) return;
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const auto sysAddr = entity->GetSystemAddress();
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if (zoneClone != 0) ChatPackets::SendSystemMessage(sysAddr, u"Transfering to your property!");
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else ChatPackets::SendSystemMessage(sysAddr, u"Transfering back to previous world!");
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (entity->GetCharacter()) {
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entity->GetCharacter()->SetZoneID(zoneID);
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entity->GetCharacter()->SetZoneInstance(zoneInstance);
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entity->GetCharacter()->SetZoneClone(zoneClone);
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entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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return;
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});
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}
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void PropertyTeleportBehavior::Load() {
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this->m_CancelIfInteracting = GetBoolean("cancel_if_interacting"); // TODO unused
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this->m_MapId = LWOMAPID(GetInt("mapID"));
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}
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