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https://github.com/DarkflameUniverse/DarkflameServer.git
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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
#include "BlockBehavior.h"
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#include "BehaviorContext.h"
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#include "BehaviorBranchContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include "DestroyableComponent.h"
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void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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const auto target = context->originator;
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr) {
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return;
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}
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destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
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if (branch.start > 0) {
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context->RegisterEndBehavior(this, branch);
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} else if (branch.duration > 0) {
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context->RegisterTimerBehavior(this, branch);
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}
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}
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void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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const auto target = context->originator;
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
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if (destroyableComponent == nullptr) {
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return;
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}
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destroyableComponent->SetAttacksToBlock(0);
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}
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void BlockBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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UnCast(context, branch);
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}
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void BlockBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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UnCast(context, branch);
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}
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void BlockBehavior::Load() {
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this->m_numAttacksCanBlock = GetInt("num_attacks_can_block");
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}
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