mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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e729c7f846
* Groundwork * movie buying logic out of gm handler make transaction result more useful * Full implementation Cleanup and fix some calls in gamemessages * Load the component in the entity Patch Auth * new line at eof * cache lookups * remove sort * fix includes
16 lines
285 B
C++
16 lines
285 B
C++
#ifndef __EVENDORTRANSACTIONRESULT__
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#define __EVENDORTRANSACTIONRESULT__
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#include <cstdint>
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enum class eVendorTransactionResult : uint32_t {
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SELL_SUCCESS = 0,
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SELL_FAIL,
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PURCHASE_SUCCESS,
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PURCHASE_FAIL,
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DONATION_FAIL,
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DONATION_FULL
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};
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#endif // !__EVENDORTRANSACTIONRESULT__
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