mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 07:23:34 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#include "TauntBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "BehaviorContext.h"
|
|
#include "BaseCombatAIComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "Logger.h"
|
|
|
|
|
|
void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
|
|
|
if (target == nullptr) {
|
|
LOG("Failed to find target (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* combatComponent = target->GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (combatComponent != nullptr) {
|
|
combatComponent->Taunt(context->originator, m_threatToAdd);
|
|
}
|
|
}
|
|
|
|
void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
|
|
|
if (target == nullptr) {
|
|
LOG("Failed to find target (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* combatComponent = target->GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (combatComponent != nullptr) {
|
|
combatComponent->Taunt(context->originator, m_threatToAdd);
|
|
}
|
|
}
|
|
|
|
void TauntBehavior::Load() {
|
|
this->m_threatToAdd = GetFloat("threat to add");
|
|
}
|
|
|