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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
11 lines
272 B
C++
11 lines
272 B
C++
#include "SpawnQuickbuildBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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void SpawnQuickbuildBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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}
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void SpawnQuickbuildBehavior::Load() {
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}
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