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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
16 lines
453 B
C++
16 lines
453 B
C++
#include "SkillCastFailedBehavior.h"
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#include "BehaviorContext.h"
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#include "BehaviorBranchContext.h"
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void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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context->failed = true;
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}
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void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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context->failed = true;
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}
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void SkillCastFailedBehavior::Load() {
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}
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