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3cd0d1ec3d
* Make wrapper for casting skills this is to reduce magic numbers in the code base Only updated one use of this to demo that this works. Will be do more in a sepearate PR. Also, inadvertantly fix damage stacking and self-damage in the teslapack * add skill<->behavior caching * explicit by reference * address emo's feedback
14 lines
264 B
C++
14 lines
264 B
C++
#ifndef __SHARDARMOR__H__
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#define __SHARDARMOR__H__
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#include "CoilBackpackBase.h"
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class ShardArmor : public CoilBackpackBase {
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public:
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ShardArmor() : CoilBackpackBase(skillId) {};
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private:
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static const uint32_t skillId = 1249;
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};
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#endif //!__SHARDARMOR__H__
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