mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
80f8dd8003
* WIP Immunities * Immunity getters * remove redundent variable replace it use with it's equivalent * remove unused lookups, fix typos * fix tests * added imunity test * address feedback * more immunity tests * explicit this
123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
#include "NtVentureCannonServer.h"
|
|
#include "GameMessages.h"
|
|
#include "EntityManager.h"
|
|
|
|
void NtVentureCannonServer::OnUse(Entity* self, Entity* user) {
|
|
auto* player = user;
|
|
const auto playerID = player->GetObjectID();
|
|
|
|
auto enterCinematic = self->GetVar<std::u16string>(u"EnterCinematic");
|
|
|
|
if (enterCinematic.empty()) {
|
|
return;
|
|
}
|
|
|
|
self->SetNetworkVar(u"bIsInUse", true);
|
|
|
|
GameMessages::SendSetStunned(playerID, eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
|
|
true, true, true, true, true, true, true
|
|
);
|
|
|
|
auto destPosition = self->GetPosition();
|
|
|
|
destPosition.y += 5 - 1.57f;
|
|
|
|
auto destRotation = self->GetRotation();
|
|
|
|
GameMessages::SendTeleport(playerID, destPosition, destRotation, player->GetSystemAddress(), true);
|
|
|
|
GameMessages::SendPlayAnimation(player, u"scale-down", 4.0f);
|
|
|
|
const auto enterCinematicUname = enterCinematic;
|
|
GameMessages::SendPlayCinematic(player->GetObjectID(), enterCinematicUname, player->GetSystemAddress());
|
|
|
|
GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), "{e8bf79ce-7453-4a7d-b872-fee65e97ff15}");
|
|
|
|
self->AddCallbackTimer(3, [this, self]() {
|
|
self->SetNetworkVar(u"bIsInUse", false);
|
|
});
|
|
|
|
self->AddCallbackTimer(1.5f, [this, self, playerID]() {
|
|
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
EnterCannonEnded(self, player);
|
|
});
|
|
}
|
|
|
|
void NtVentureCannonServer::EnterCannonEnded(Entity* self, Entity* player) {
|
|
const auto playerID = player->GetObjectID();
|
|
|
|
const auto& cannonEffectGroup = EntityManager::Instance()->GetEntitiesInGroup("cannonEffect");
|
|
|
|
if (!cannonEffectGroup.empty()) {
|
|
auto* cannonEffect = cannonEffectGroup[0];
|
|
|
|
GameMessages::SendPlayFXEffect(cannonEffect, 6036, u"create", "cannon_blast", LWOOBJID_EMPTY, 1, 1, true);
|
|
|
|
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(cannonEffect, u"camshake-bridge", cannonEffect->GetObjectID(), 100);
|
|
}
|
|
|
|
FirePlayer(self, player);
|
|
|
|
auto exitCinematic = self->GetVar<std::u16string>(u"ExitCinematic");
|
|
|
|
if (exitCinematic.empty()) {
|
|
UnlockCannonPlayer(self, player);
|
|
|
|
return;
|
|
}
|
|
|
|
const auto exitCinematicUname = exitCinematic;
|
|
GameMessages::SendPlayCinematic(player->GetObjectID(), exitCinematicUname, player->GetSystemAddress(),
|
|
true, true, true, false, 0, false, 0, false, false
|
|
);
|
|
|
|
self->AddCallbackTimer(1.5f, [this, self, playerID]() {
|
|
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
ExitCannonEnded(self, player);
|
|
});
|
|
}
|
|
|
|
void NtVentureCannonServer::ExitCannonEnded(Entity* self, Entity* player) {
|
|
UnlockCannonPlayer(self, player);
|
|
}
|
|
|
|
void NtVentureCannonServer::UnlockCannonPlayer(Entity* self, Entity* player) {
|
|
GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
|
|
true, true, true, true, true, true, true
|
|
);
|
|
|
|
self->SetNetworkVar(u"bIsInUse", false);
|
|
|
|
GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
|
}
|
|
|
|
void NtVentureCannonServer::FirePlayer(Entity* self, Entity* player) {
|
|
auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
|
|
auto* destination = self;
|
|
|
|
if (!destinationGroup.empty()) {
|
|
const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
|
|
|
|
if (!groupObjs.empty()) {
|
|
destination = groupObjs[0];
|
|
}
|
|
}
|
|
|
|
const auto destPosition = destination->GetPosition();
|
|
const auto destRotation = destination->GetRotation();
|
|
|
|
GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
|
|
|
|
GameMessages::SendPlayAnimation(player, u"venture-cannon-out", 4.0f);
|
|
}
|