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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "TreasureChestDragonServer.h"
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#include "ScriptedActivityComponent.h"
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#include "TeamManager.h"
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#include "EntityManager.h"
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#include "Loot.h"
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void TreasureChestDragonServer::OnStartup(Entity* self) {
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}
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void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"bUsed")) {
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return;
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}
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self->SetVar<bool>(u"bUsed", true);
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) {
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return;
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}
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auto rating = 1;
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auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
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if (team != nullptr) {
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rating = team->members.size();
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for (const auto member : team->members) {
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auto* memberObject = EntityManager::Instance()->GetEntity(member);
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if (memberObject == nullptr) continue;
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LootGenerator::Instance().DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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} else {
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LootGenerator::Instance().DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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self->Smash(self->GetObjectID());
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}
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