DarkflameServer/dScripts/TouchMissionUpdateServer.cpp
2021-12-05 18:54:36 +01:00

62 lines
1.2 KiB
C++

#include "TouchMissionUpdateServer.h"
#include "Entity.h"
#include "GameMessages.h"
#include "MissionComponent.h"
void TouchMissionUpdateServer::OnStartup(Entity* self)
{
self->SetProximityRadius(20, "touchCheck"); // Those does not have a collider for some reason?
}
void TouchMissionUpdateServer::OnCollisionPhantom(Entity* self, Entity* target)
{
int32_t missionId = self->GetVar<int32_t>(u"TouchCompleteID");
if (missionId == 0)
{
return;
}
auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
if (missionComponent == nullptr)
{
return;
}
auto* mission = missionComponent->GetMission(missionId);
if (mission == nullptr)
{
return;
}
const auto state = mission->GetMissionState();
if (state >= MissionState::MISSION_STATE_COMPLETE || mission->GetCompletions() > 1)
{
return;
}
for (auto* task : mission->GetTasks())
{
if (!task->IsComplete())
{
task->Complete();
}
}
mission->CheckCompletion();
}
void TouchMissionUpdateServer::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status)
{
if (name != "touchCheck" || status != "ENTER")
{
return;
}
OnCollisionPhantom(self, entering);
}