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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
25 lines
461 B
C++
25 lines
461 B
C++
#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDRewards {
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int32_t id;
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int32_t levelID;
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int32_t missionID;
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int32_t rewardType;
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int32_t value;
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int32_t count;
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};
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class CDRewardsTable : public CDTable<CDRewardsTable> {
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public:
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CDRewardsTable();
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~CDRewardsTable();
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static const std::string GetTableName() { return "Rewards"; };
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std::vector<CDRewards*> GetByLevelID(uint32_t levelID);
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private:
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std::map<uint32_t, CDRewards*> m_entries;
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};
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