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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDRebuildComponent {
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unsigned int id; //!< The component Id
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float reset_time; //!< The reset time
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float complete_time; //!< The complete time
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unsigned int take_imagination; //!< The amount of imagination it costs
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bool interruptible; //!< Whether or not the rebuild is interruptible
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bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
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std::string custom_modules; //!< The custom modules
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unsigned int activityID; //!< The activity ID
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unsigned int post_imagination_cost; //!< The post imagination cost
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float time_before_smash; //!< The time before smash
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};
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class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable> {
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private:
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std::vector<CDRebuildComponent> entries;
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public:
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CDRebuildComponentTable();
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// Queries the table with a custom "where" clause
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std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
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std::vector<CDRebuildComponent> GetEntries() const;
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};
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