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79 lines
6.2 KiB
C++
79 lines
6.2 KiB
C++
#ifndef DEVGMCOMMANDS_H
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#define DEVGMCOMMANDS_H
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namespace DEVGMCommands {
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void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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#endif //!DEVGMCOMMANDS_H
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