mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
0545adfac3
Have fun!
107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
#include "SpeedBehavior.h"
|
|
|
|
#include "ControllablePhysicsComponent.h"
|
|
#include "BehaviorContext.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "dLogger.h"
|
|
|
|
|
|
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
if (m_AffectsCaster)
|
|
{
|
|
branch.target = context->caster;
|
|
}
|
|
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllablePhysicsComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
|
|
|
|
controllablePhysicsComponent->SetSpeedMultiplier(current + ((m_RunSpeed - 500.0f) / 500.0f));
|
|
|
|
EntityManager::Instance()->SerializeEntity(target);
|
|
|
|
if (branch.duration > 0.0f)
|
|
{
|
|
context->RegisterTimerBehavior(this, branch);
|
|
}
|
|
else if (branch.start > 0)
|
|
{
|
|
controllablePhysicsComponent->SetIgnoreMultipliers(true);
|
|
|
|
context->RegisterEndBehavior(this, branch);
|
|
}
|
|
}
|
|
|
|
void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
|
|
{
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllablePhysicsComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
|
|
|
|
controllablePhysicsComponent->SetSpeedMultiplier(current - ((m_RunSpeed - 500.0f) / 500.0f));
|
|
|
|
EntityManager::Instance()->SerializeEntity(target);
|
|
}
|
|
|
|
void SpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
|
|
{
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllablePhysicsComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
|
|
|
|
controllablePhysicsComponent->SetIgnoreMultipliers(false);
|
|
|
|
controllablePhysicsComponent->SetSpeedMultiplier(current - ((m_RunSpeed - 500.0f) / 500.0f));
|
|
|
|
EntityManager::Instance()->SerializeEntity(target);
|
|
}
|
|
|
|
void SpeedBehavior::Load()
|
|
{
|
|
m_RunSpeed = GetFloat("run_speed");
|
|
|
|
if (m_RunSpeed < 500.0f)
|
|
{
|
|
m_RunSpeed = 500.0f;
|
|
}
|
|
|
|
m_AffectsCaster = GetBoolean("affects_caster");
|
|
}
|