mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-12 10:28:05 +00:00

* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
20 lines
653 B
C++
20 lines
653 B
C++
#include "SQLiteDatabase.h"
|
|
|
|
std::string SQLiteDatabase::GetCharacterXml(const LWOOBJID charId) {
|
|
auto [_, result] = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
|
|
|
|
if (result.eof()) {
|
|
return "";
|
|
}
|
|
|
|
return result.getStringField("xml_data");
|
|
}
|
|
|
|
void SQLiteDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
|
|
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
|
|
}
|
|
|
|
void SQLiteDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
|
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
|
|
}
|