mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
603 lines
22 KiB
C++
603 lines
22 KiB
C++
#include "ControlBehaviors.h"
|
|
|
|
#include "AMFFormat.h"
|
|
#include "Entity.h"
|
|
#include "Game.h"
|
|
#include "GameMessages.h"
|
|
#include "ModelComponent.h"
|
|
#include "../../dWorldServer/ObjectIDManager.h"
|
|
#include "dLogger.h"
|
|
#include "User.h"
|
|
|
|
uint32_t GetBehaviorIDFromArgument(AMFArrayValue* arguments, const std::string& key = "BehaviorID") {
|
|
auto* behaviorIDValue = arguments->FindValue<AMFStringValue>(key);
|
|
uint32_t behaviorID = -1;
|
|
|
|
if (behaviorIDValue) {
|
|
behaviorID = std::stoul(behaviorIDValue->GetStringValue());
|
|
} else if (arguments->FindValue<AMFUndefinedValue>(key) == nullptr){
|
|
throw std::invalid_argument("Unable to find behavior ID from argument \"" + key + "\"");
|
|
}
|
|
|
|
return behaviorID;
|
|
}
|
|
|
|
BEHAVIORSTATE GetBehaviorStateFromArgument(AMFArrayValue* arguments, const std::string& key = "stateID") {
|
|
auto* stateIDValue = arguments->FindValue<AMFDoubleValue>(key);
|
|
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\"");
|
|
|
|
BEHAVIORSTATE stateID = static_cast<BEHAVIORSTATE>(stateIDValue->GetDoubleValue());
|
|
|
|
return stateID;
|
|
}
|
|
|
|
STRIPID GetStripIDFromArgument(AMFArrayValue* arguments, const std::string& key = "stripID") {
|
|
auto* stripIDValue = arguments->FindValue<AMFDoubleValue>(key);
|
|
if (!stripIDValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\"");
|
|
|
|
STRIPID stripID = static_cast<STRIPID>(stripIDValue->GetDoubleValue());
|
|
|
|
return stripID;
|
|
}
|
|
|
|
void RequestUpdatedID(int32_t behaviorID, ModelComponent* modelComponent, Entity* modelOwner, const SystemAddress& sysAddr) {
|
|
// auto behavior = modelComponent->FindBehavior(behaviorID);
|
|
// if (behavior->GetBehaviorID() == -1 || behavior->GetShouldSetNewID()) {
|
|
// ObjectIDManager::Instance()->RequestPersistentID(
|
|
// [behaviorID, behavior, modelComponent, modelOwner, sysAddr](uint32_t persistentId) {
|
|
// behavior->SetShouldGetNewID(false);
|
|
// behavior->SetIsTemplated(false);
|
|
// behavior->SetBehaviorID(persistentId);
|
|
|
|
// // This updates the behavior ID of the behavior should this be a new behavior
|
|
// AMFArrayValue args;
|
|
|
|
// AMFStringValue* behaviorIDString = new AMFStringValue();
|
|
// behaviorIDString->SetStringValue(std::to_string(persistentId));
|
|
// args.InsertValue("behaviorID", behaviorIDString);
|
|
|
|
// AMFStringValue* objectIDAsString = new AMFStringValue();
|
|
// objectIDAsString->SetStringValue(std::to_string(modelComponent->GetParent()->GetObjectID()));
|
|
// args.InsertValue("objectID", objectIDAsString);
|
|
|
|
// GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorID", &args);
|
|
// ControlBehaviors::SendBehaviorListToClient(modelComponent->GetParent(), sysAddr, modelOwner);
|
|
// });
|
|
// }
|
|
}
|
|
|
|
void SendBehaviorListToClient(
|
|
Entity* modelEntity,
|
|
const SystemAddress& sysAddr,
|
|
Entity* modelOwner
|
|
) {
|
|
auto* modelComponent = modelEntity->GetComponent<ModelComponent>();
|
|
|
|
if (!modelComponent) return;
|
|
|
|
AMFArrayValue behaviorsToSerialize;
|
|
|
|
AMFArrayValue* behaviors = new AMFArrayValue(); // Empty for now
|
|
|
|
/**
|
|
* The behaviors AMFArray will have up to 5 elements in the dense portion.
|
|
* Each element in the dense portion will be made up of another AMFArray
|
|
* with the following information mapped in the associative portion
|
|
* "id": Behavior ID cast to an AMFString
|
|
* "isLocked": AMFTrue or AMFFalse of whether or not the behavior is locked
|
|
* "isLoot": AMFTrue or AMFFalse of whether or not the behavior is a custom behavior (true if custom)
|
|
* "name": The name of the behavior formatted as an AMFString
|
|
*/
|
|
|
|
behaviorsToSerialize.InsertValue("behaviors", behaviors);
|
|
|
|
AMFStringValue* amfStringValueForObjectID = new AMFStringValue();
|
|
amfStringValueForObjectID->SetStringValue(std::to_string(modelComponent->GetParent()->GetObjectID()));
|
|
|
|
behaviorsToSerialize.InsertValue("objectID", amfStringValueForObjectID);
|
|
GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorList", &behaviorsToSerialize);
|
|
}
|
|
|
|
void ModelTypeChanged(AMFArrayValue* arguments, ModelComponent* ModelComponent) {
|
|
auto* modelTypeAmf = arguments->FindValue<AMFDoubleValue>("ModelType");
|
|
if (!modelTypeAmf) return;
|
|
|
|
uint32_t modelType = static_cast<uint32_t>(modelTypeAmf->GetDoubleValue());
|
|
|
|
//TODO Update the model type here
|
|
}
|
|
|
|
void ToggleExecutionUpdates() {
|
|
//TODO do something with this info
|
|
}
|
|
|
|
void AddStrip(AMFArrayValue* arguments) {
|
|
auto* strip = arguments->FindValue<AMFArrayValue>("strip");
|
|
if (!strip) return;
|
|
|
|
auto* actions = strip->FindValue<AMFArrayValue>("actions");
|
|
if (!actions) return;
|
|
|
|
auto* uiArray = arguments->FindValue<AMFArrayValue>("ui");
|
|
if (!uiArray) return;
|
|
|
|
auto* xPositionValue = uiArray->FindValue<AMFDoubleValue>("x");
|
|
if (!xPositionValue) return;
|
|
|
|
double xPosition = xPositionValue->GetDoubleValue();
|
|
|
|
auto* yPositionValue = uiArray->FindValue<AMFDoubleValue>("y");
|
|
if (!yPositionValue) return;
|
|
|
|
double yPosition = yPositionValue->GetDoubleValue();
|
|
|
|
STRIPID stripID = GetStripIDFromArgument(arguments);
|
|
|
|
BEHAVIORSTATE stateID = GetBehaviorStateFromArgument(arguments);
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
std::string type = "";
|
|
std::string valueParameterName = "";
|
|
std::string valueParameterString = "";
|
|
double valueParameterDouble = 0.0;
|
|
for (uint32_t position = 0; position < actions->GetDenseValueSize(); position++) {
|
|
auto* actionAsArray = actions->GetValueAt<AMFArrayValue>(position);
|
|
if (!actionAsArray) continue;
|
|
|
|
for (auto& typeValueMap : actionAsArray->GetAssociativeMap()) {
|
|
if (typeValueMap.first == "Type") {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
|
|
|
|
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
|
|
} else {
|
|
valueParameterName = typeValueMap.first;
|
|
// Message is the only known string parameter
|
|
if (valueParameterName == "Message") {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
|
|
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
|
|
} else {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFDouble) continue;
|
|
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetDoubleValue();
|
|
}
|
|
}
|
|
}
|
|
// modelComponent->AddStrip(stateID, stripID, type, behaviorID, valueParameterName, valueParameterString, valueParameterDouble, "", xPosition, yPosition);
|
|
type.clear();
|
|
valueParameterName.clear();
|
|
valueParameterString.clear();
|
|
valueParameterDouble = 0.0;
|
|
}
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void RemoveStrip(AMFArrayValue* arguments) {
|
|
STRIPID stripID = GetStripIDFromArgument(arguments);
|
|
|
|
BEHAVIORSTATE stateID = GetBehaviorStateFromArgument(arguments);
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
// modelComponent->RemoveStrip(stateID, stripID, behaviorID);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void MergeStrips(AMFArrayValue* arguments) {
|
|
STRIPID srcStripID = GetStripIDFromArgument(arguments, "srcStripID");
|
|
|
|
BEHAVIORSTATE dstStateID = GetBehaviorStateFromArgument(arguments, "dstStateID");
|
|
|
|
BEHAVIORSTATE srcStateID = GetBehaviorStateFromArgument(arguments, "srcStateID");
|
|
|
|
auto* dstActionIndexValue = arguments->FindValue<AMFDoubleValue>("dstActionIndex");
|
|
if (!dstActionIndexValue) return;
|
|
|
|
uint32_t dstActionIndex = static_cast<uint32_t>(dstActionIndexValue->GetDoubleValue());
|
|
|
|
STRIPID dstStripID = GetStripIDFromArgument(arguments, "dstStripID");
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
// modelComponent->MergeStrips(srcStripID, dstStripID, srcStateID, dstStateID, behaviorID, dstActionIndex);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void SplitStrip(AMFArrayValue* arguments) {
|
|
auto* srcActionIndexValue = arguments->FindValue<AMFDoubleValue>("srcActionIndex");
|
|
if (!srcActionIndexValue) return;
|
|
|
|
uint32_t srcActionIndex = static_cast<uint32_t>(srcActionIndexValue->GetDoubleValue());
|
|
|
|
STRIPID srcStripID = GetStripIDFromArgument(arguments, "srcStripID");
|
|
|
|
BEHAVIORSTATE srcStateID = GetBehaviorStateFromArgument(arguments, "srcStateID");
|
|
|
|
STRIPID dstStripID = GetStripIDFromArgument(arguments, "dstStripID");
|
|
|
|
BEHAVIORSTATE dstStateID = GetBehaviorStateFromArgument(arguments, "dstStateID");
|
|
|
|
auto* dstStripUIArray = arguments->FindValue<AMFArrayValue>("dstStripUI");
|
|
if (!dstStripUIArray) return;
|
|
|
|
auto* xPositionValue = dstStripUIArray->FindValue<AMFDoubleValue>("x");
|
|
auto* yPositionValue = dstStripUIArray->FindValue<AMFDoubleValue>("y");
|
|
if (!xPositionValue || !yPositionValue) return;
|
|
|
|
// x and y position 15 are just where the game puts the strip by default if none is given.
|
|
double yPosition = yPositionValue->GetDoubleValue();
|
|
double xPosition = xPositionValue->GetDoubleValue();
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
// modelComponent->SplitStrip(srcActionIndex, srcStripID, srcStateID, dstStripID, dstStateID, behaviorID, yPosition, xPosition);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void UpdateStripUI(AMFArrayValue* arguments) {
|
|
auto* uiArray = arguments->FindValue<AMFArrayValue>("ui");
|
|
if (!uiArray) return;
|
|
|
|
auto* xPositionValue = uiArray->FindValue<AMFDoubleValue>("x");
|
|
auto* yPositionValue = uiArray->FindValue<AMFDoubleValue>("y");
|
|
if (!xPositionValue || !yPositionValue) return;
|
|
|
|
double yPosition = yPositionValue->GetDoubleValue();
|
|
double xPosition = xPositionValue->GetDoubleValue();
|
|
|
|
STRIPID stripID = GetStripIDFromArgument(arguments);
|
|
|
|
BEHAVIORSTATE stateID = GetBehaviorStateFromArgument(arguments);
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
// modelComponent->UpdateUIOfStrip(stateID, stripID, xPosition, yPosition, behaviorID);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void AddAction(AMFArrayValue* arguments) {
|
|
auto* actionIndexAmf = arguments->FindValue<AMFDoubleValue>("actionIndex");
|
|
if (!actionIndexAmf) return;
|
|
|
|
uint32_t actionIndex = static_cast<uint32_t>(actionIndexAmf->GetDoubleValue());
|
|
|
|
STRIPID stripID = GetStripIDFromArgument(arguments);
|
|
|
|
BEHAVIORSTATE stateID = GetBehaviorStateFromArgument(arguments);
|
|
|
|
std::string type = "";
|
|
std::string valueParameterName = "";
|
|
std::string valueParameterString = "";
|
|
double valueParameterDouble = 0.0;
|
|
auto* action = arguments->FindValue<AMFArrayValue>("action");
|
|
if (!action) return;
|
|
|
|
for (auto& typeValueMap : action->GetAssociativeMap()) {
|
|
if (typeValueMap.first == "Type") {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
|
|
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
|
|
} else {
|
|
valueParameterName = typeValueMap.first;
|
|
// Message is the only known string parameter
|
|
if (valueParameterName == "Message") {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
|
|
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
|
|
} else {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFDouble) continue;
|
|
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetDoubleValue();
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
// modelComponent->AddAction(stateID, stripID, type, valueParameterName, valueParameterString, valueParameterDouble, "", actionIndex, behaviorID);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void MigrateActions(AMFArrayValue* arguments) {
|
|
auto* srcActionIndexAmf = arguments->FindValue<AMFDoubleValue>("srcActionIndex");
|
|
if (!srcActionIndexAmf) return;
|
|
|
|
uint32_t srcActionIndex = static_cast<uint32_t>(srcActionIndexAmf->GetDoubleValue());
|
|
|
|
STRIPID srcStripID = GetStripIDFromArgument(arguments, "srcStripID");
|
|
|
|
BEHAVIORSTATE srcStateID = GetBehaviorStateFromArgument(arguments, "srcStateID");
|
|
|
|
auto* dstActionIndexAmf = arguments->FindValue<AMFDoubleValue>("dstActionIndex");
|
|
if (!dstActionIndexAmf) return;
|
|
|
|
uint32_t dstActionIndex = static_cast<uint32_t>(dstActionIndexAmf->GetDoubleValue());
|
|
|
|
STRIPID dstStripID = GetStripIDFromArgument(arguments, "dstStripID");
|
|
|
|
BEHAVIORSTATE dstStateID = GetBehaviorStateFromArgument(arguments, "dstStateID");
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
// modelComponent->MigrateActions(srcActionIndex, srcStripID, srcStateID, dstActionIndex, dstStripID, dstStateID, behaviorID);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void RearrangeStrip(AMFArrayValue* arguments) {
|
|
auto* srcActionIndexValue = arguments->FindValue<AMFDoubleValue>("srcActionIndex");
|
|
uint32_t srcActionIndex = static_cast<uint32_t>(srcActionIndexValue->GetDoubleValue());
|
|
|
|
uint32_t stripID = GetStripIDFromArgument(arguments);
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
auto* dstActionIndexValue = arguments->FindValue<AMFDoubleValue>("dstActionIndex");
|
|
uint32_t dstActionIndex = static_cast<uint32_t>(dstActionIndexValue->GetDoubleValue());
|
|
|
|
BEHAVIORSTATE stateID = GetBehaviorStateFromArgument(arguments);
|
|
|
|
// modelComponent->RearrangeStrip(stateID, stripID, srcActionIndex, dstActionIndex, behaviorID);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void Add(AMFArrayValue* arguments) {
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
uint32_t behaviorIndex = 0;
|
|
auto* behaviorIndexAmf = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
|
|
|
|
if (!behaviorIndexAmf) return;
|
|
|
|
behaviorIndex = static_cast<uint32_t>(behaviorIndexAmf->GetDoubleValue());
|
|
|
|
// modelComponent->AddBehavior(behaviorID, behaviorIndex, modelOwner);
|
|
|
|
// SendBehaviorListToClient();
|
|
}
|
|
|
|
void RemoveActions(AMFArrayValue* arguments) {
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
auto* actionIndexAmf = arguments->FindValue<AMFDoubleValue>("actionIndex");
|
|
if (!actionIndexAmf) return;
|
|
|
|
uint32_t actionIndex = static_cast<uint32_t>(actionIndexAmf->GetDoubleValue());
|
|
|
|
STRIPID stripID = GetStripIDFromArgument(arguments);
|
|
|
|
BEHAVIORSTATE stateID = GetBehaviorStateFromArgument(arguments);
|
|
|
|
// modelComponent->RemoveAction(stateID, stripID, actionIndex, behaviorID);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void Rename(Entity* modelEntity, const SystemAddress& sysAddr, Entity* modelOwner, AMFArrayValue* arguments) {
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
auto* nameAmf = arguments->FindValue<AMFStringValue>("Name");
|
|
if (!nameAmf) return;
|
|
|
|
auto name = nameAmf->GetStringValue();
|
|
|
|
// modelComponent->Rename(behaviorID, name);
|
|
|
|
SendBehaviorListToClient(modelEntity, sysAddr, modelOwner);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
// TODO This is also supposed to serialize the state of the behaviors in progress but those aren't implemented yet
|
|
void SendBehaviorBlocksToClient(ModelComponent* modelComponent, const SystemAddress& sysAddr, Entity* modelOwner, AMFArrayValue* arguments) {
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
// auto modelBehavior = modelComponent->FindBehavior(behaviorID);
|
|
|
|
// if (!modelBehavior) return;
|
|
|
|
// modelBehavior->VerifyStates();
|
|
|
|
// auto states = modelBehavior->GetBehaviorStates();
|
|
|
|
// // Begin serialization.
|
|
|
|
// /**
|
|
// * for each state
|
|
// * strip id
|
|
// * ui info
|
|
// * x
|
|
// * y
|
|
// * actions
|
|
// * action1
|
|
// * action2
|
|
// * ...
|
|
// * behaviorID of strip
|
|
// * objectID of strip
|
|
// */
|
|
// LWOOBJID targetObjectID = LWOOBJID_EMPTY;
|
|
// behaviorID = 0;
|
|
// AMFArrayValue behaviorInfo;
|
|
|
|
// AMFArrayValue* stateSerialize = new AMFArrayValue();
|
|
|
|
// for (auto it = states.begin(); it != states.end(); it++) {
|
|
// Game::logger->Log("PropertyBehaviors", "Begin serialization of state %i!\n", it->first);
|
|
// AMFArrayValue* state = new AMFArrayValue();
|
|
|
|
// AMFDoubleValue* stateAsDouble = new AMFDoubleValue();
|
|
// stateAsDouble->SetDoubleValue(it->first);
|
|
// state->InsertValue("id", stateAsDouble);
|
|
|
|
// AMFArrayValue* strips = new AMFArrayValue();
|
|
// auto stripsInState = it->second->GetStrips();
|
|
// for (auto strip = stripsInState.begin(); strip != stripsInState.end(); strip++) {
|
|
// Game::logger->Log("PropertyBehaviors", "Begin serialization of strip %i!\n", strip->first);
|
|
// AMFArrayValue* thisStrip = new AMFArrayValue();
|
|
|
|
// AMFDoubleValue* stripID = new AMFDoubleValue();
|
|
// stripID->SetDoubleValue(strip->first);
|
|
// thisStrip->InsertValue("id", stripID);
|
|
|
|
// AMFArrayValue* uiArray = new AMFArrayValue();
|
|
// AMFDoubleValue* yPosition = new AMFDoubleValue();
|
|
// yPosition->SetDoubleValue(strip->second->GetYPosition());
|
|
// uiArray->InsertValue("y", yPosition);
|
|
|
|
// AMFDoubleValue* xPosition = new AMFDoubleValue();
|
|
// xPosition->SetDoubleValue(strip->second->GetXPosition());
|
|
// uiArray->InsertValue("x", xPosition);
|
|
|
|
// thisStrip->InsertValue("ui", uiArray);
|
|
// targetObjectID = modelComponent->GetParent()->GetObjectID();
|
|
// behaviorID = modelBehavior->GetBehaviorID();
|
|
|
|
// AMFArrayValue* stripSerialize = new AMFArrayValue();
|
|
// for (auto behaviorAction : strip->second->GetActions()) {
|
|
// Game::logger->Log("PropertyBehaviors", "Begin serialization of action %s!\n", behaviorAction->actionName.c_str());
|
|
// AMFArrayValue* thisAction = new AMFArrayValue();
|
|
|
|
// AMFStringValue* actionName = new AMFStringValue();
|
|
// actionName->SetStringValue(behaviorAction->actionName);
|
|
// thisAction->InsertValue("Type", actionName);
|
|
|
|
// if (behaviorAction->parameterValueString != "")
|
|
// {
|
|
// AMFStringValue* valueAsString = new AMFStringValue();
|
|
// valueAsString->SetStringValue(behaviorAction->parameterValueString);
|
|
// thisAction->InsertValue(behaviorAction->parameterName, valueAsString);
|
|
// }
|
|
// else if (behaviorAction->parameterValueDouble != 0.0)
|
|
// {
|
|
// AMFDoubleValue* valueAsDouble = new AMFDoubleValue();
|
|
// valueAsDouble->SetDoubleValue(behaviorAction->parameterValueDouble);
|
|
// thisAction->InsertValue(behaviorAction->parameterName, valueAsDouble);
|
|
// }
|
|
// stripSerialize->PushBackValue(thisAction);
|
|
// }
|
|
// thisStrip->InsertValue("actions", stripSerialize);
|
|
// strips->PushBackValue(thisStrip);
|
|
// }
|
|
// state->InsertValue("strips", strips);
|
|
// stateSerialize->PushBackValue(state);
|
|
// }
|
|
// behaviorInfo.InsertValue("states", stateSerialize);
|
|
|
|
// AMFStringValue* objectidAsString = new AMFStringValue();
|
|
// objectidAsString->SetStringValue(std::to_string(targetObjectID));
|
|
// behaviorInfo.InsertValue("objectID", objectidAsString);
|
|
|
|
// AMFStringValue* behaviorIDAsString = new AMFStringValue();
|
|
// behaviorIDAsString->SetStringValue(std::to_string(behaviorID));
|
|
// behaviorInfo.InsertValue("BehaviorID", behaviorIDAsString);
|
|
|
|
// GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorBlocks", &behaviorInfo);
|
|
}
|
|
|
|
void UpdateAction(AMFArrayValue* arguments) {
|
|
std::string type = "";
|
|
std::string valueParameterName = "";
|
|
std::string valueParameterString = "";
|
|
double valueParameterDouble = 0.0;
|
|
auto* actionAsArray = arguments->FindValue<AMFArrayValue>("action");
|
|
if (!actionAsArray) return;
|
|
for (auto& typeValueMap : actionAsArray->GetAssociativeMap()) {
|
|
if (typeValueMap.first == "Type") {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
|
|
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
|
|
} else {
|
|
valueParameterName = typeValueMap.first;
|
|
// Message is the only known string parameter
|
|
if (valueParameterName == "Message") {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
|
|
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
|
|
} else {
|
|
if (typeValueMap.second->GetValueType() != AMFValueType::AMFDouble) continue;
|
|
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetDoubleValue();
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
auto* actionIndexValue = arguments->FindValue<AMFDoubleValue>("actionIndex");
|
|
if (!actionIndexValue) return;
|
|
|
|
uint32_t actionIndex = static_cast<uint32_t>(actionIndexValue->GetDoubleValue());
|
|
|
|
STRIPID stripID = GetStripIDFromArgument(arguments);
|
|
|
|
BEHAVIORSTATE stateID = GetBehaviorStateFromArgument(arguments);
|
|
|
|
// modelComponent->UpdateAction(stateID, stripID, type, valueParameterName, valueParameterString, valueParameterDouble, "", actionIndex, behaviorID);
|
|
|
|
// RequestUpdatedID(behaviorID);
|
|
}
|
|
|
|
void MoveToInventory(ModelComponent* modelComponent, const SystemAddress& sysAddr, Entity* modelOwner, AMFArrayValue* arguments) {
|
|
// This closes the UI menu should it be open while the player is removing behaviors
|
|
AMFArrayValue args;
|
|
|
|
AMFFalseValue* stateToPop = new AMFFalseValue();
|
|
args.InsertValue("visible", stateToPop);
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(modelOwner, modelOwner->GetParentUser()->GetSystemAddress(), "ToggleBehaviorEditor", &args);
|
|
|
|
uint32_t behaviorID = GetBehaviorIDFromArgument(arguments);
|
|
|
|
auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
|
|
if (!behaviorIndexValue) return;
|
|
|
|
uint32_t behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
|
|
|
|
// modelComponent->MoveBehaviorToInventory(behaviorID, behaviorIndex, modelOwner);
|
|
|
|
SendBehaviorListToClient(modelComponent->GetParent(), sysAddr, modelOwner);
|
|
}
|
|
|
|
void ControlBehaviors::ProcessCommand(Entity* modelEntity, const SystemAddress& sysAddr, AMFArrayValue* arguments, std::string command, Entity* modelOwner) {
|
|
if (!modelEntity || !modelOwner || !arguments) return;
|
|
auto* modelComponent = modelEntity->GetComponent<ModelComponent>();
|
|
|
|
if (!modelComponent) return;
|
|
|
|
if (command == "sendBehaviorListToClient")
|
|
SendBehaviorListToClient(modelEntity, sysAddr, modelOwner);
|
|
else if (command == "modelTypeChanged")
|
|
ModelTypeChanged(arguments, modelComponent);
|
|
else if (command == "toggleExecutionUpdates")
|
|
ToggleExecutionUpdates();
|
|
else if (command == "addStrip")
|
|
AddStrip(arguments);
|
|
else if (command == "removeStrip")
|
|
RemoveStrip(arguments);
|
|
else if (command == "mergeStrips")
|
|
MergeStrips(arguments);
|
|
else if (command == "splitStrip")
|
|
SplitStrip(arguments);
|
|
else if (command == "updateStripUI")
|
|
UpdateStripUI(arguments);
|
|
else if (command == "addAction")
|
|
AddAction(arguments);
|
|
else if (command == "migrateActions")
|
|
MigrateActions(arguments);
|
|
else if (command == "rearrangeStrip")
|
|
RearrangeStrip(arguments);
|
|
else if (command == "add")
|
|
Add(arguments);
|
|
else if (command == "removeActions")
|
|
RemoveActions(arguments);
|
|
else if (command == "rename")
|
|
Rename(modelEntity, sysAddr, modelOwner, arguments);
|
|
else if (command == "sendBehaviorBlocksToClient")
|
|
SendBehaviorBlocksToClient(modelComponent, sysAddr, modelOwner, arguments);
|
|
else if (command == "moveToInventory")
|
|
MoveToInventory(modelComponent, sysAddr, modelOwner, arguments);
|
|
else if (command == "updateAction")
|
|
UpdateAction(arguments);
|
|
else
|
|
Game::logger->Log("ControlBehaviors", "Unknown behavior command (%s)\n", command.c_str());
|
|
}
|