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24 lines
846 B
C++
24 lines
846 B
C++
#include "AgShipPlayerShockServer.h"
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#include "GameMessages.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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#include "eTerminateType.h"
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void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user) {
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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if (active) {
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return;
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}
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active = true;
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RenderComponent::PlayAnimation(user, shockAnim);
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GameMessages::SendKnockback(user->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, NiPoint3(-20, 10, -20));
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GameMessages::SendPlayFXEffect(self, 1430, u"create", "console_sparks", LWOOBJID_EMPTY, 1.0, 1.0, true);
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self->AddTimer("FXTime", fxTime);
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}
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void AgShipPlayerShockServer::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendStopFXEffect(self, true, "console_sparks");
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active = false;
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}
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