Files
DarkflameServer/tests/dWebTests/CMakeLists.txt
Aaron Kimbrell 12c5b34a5d feat(world3d): scene switch and world marker rules for following across worlds
followedMove (live feed), worldAt/captureSwitch (capture playback), worldMarkers and
markersHtml, with node tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 03:21:53 -05:00

123 lines
5.4 KiB
CMake

set(DWEBTESTS_SOURCES
"MiddlewareTests.cpp"
"RouteIntegrationTests.cpp"
"ServerStateTests.cpp"
"AccountActionTests.cpp"
"RouteUtilsTests.cpp"
"JWTTests.cpp"
"RequireAuthMiddlewareTests.cpp"
"WebTestDependencies.cpp"
"PlayerActionTests.cpp"
"SmtpTests.cpp"
"OAuth2Tests.cpp"
"EconomyReportTests.cpp"
"ItemTraceTests.cpp"
"CronTests.cpp"
"PermissionsTests.cpp"
"PermissionGrantsTests.cpp"
"ApiKeyTests.cpp"
"SettingsCatalogTests.cpp"
"BehaviorXmlTests.cpp"
"CharacterXmlTests.cpp"
"CharacterXmlCheckTests.cpp"
"CharacterRestoreTests.cpp"
"ZonePathsTests.cpp"
"RawTerrainTests.cpp"
"LevelObjectsTests.cpp"
"GameLabelsTests.cpp"
"VanityJsonTests.cpp"
"OpenApiTests.cpp"
"MessageInspectorTests.cpp"
"CDClientSchemaTests.cpp"
"ServerOperationsTests.cpp"
"PublicPagesTests.cpp"
"ModerationToolsTests.cpp"
"LocaleTextTests.cpp"
"ModeratorHelperTests.cpp"
"ChatHistoryTests.cpp"
"ClientSysInfoViewTests.cpp"
"GameTextTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/GameText.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/ClientSysInfoView.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/ChatHistory.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ClaudeClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ModeratorPrompt.cpp"
"WorldViewTests.cpp"
"NifFileTests.cpp"
"DeferredReplyTests.cpp"
"WorkerPoolTests.cpp"
"OnceCacheTests.cpp"
"UgcLookupTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/WorkerPool.cpp"
"BackupFilesTests.cpp"
"LogBundleTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/LogBundle.cpp"
"SecurityFixesTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/BackupFiles.cpp"
"MetricsFormatTests.cpp"
"TrafficHistoryTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/TrafficHistory.cpp"
"NetworkViewTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/NetworkView.cpp"
"PerfHistoryTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/PerfHistory.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/SettingsCatalog.cpp"
"AlertsAndTwoFactorTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/Totp.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify/WebhookFormat.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email/OAuth2.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email/SmtpClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/JWTUtils.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/RequireAuthMiddleware.cpp"
)
add_executable(dWebTests ${DWEBTESTS_SOURCES})
target_include_directories(dWebTests PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dDashboardServer"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
"${PROJECT_SOURCE_DIR}/dChatFilter"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
)
target_link_libraries(dWebTests ${COMMON_LIBRARIES} dWeb dUgc sqlite3 OpenSSL::Crypto CURL::libcurl GTest::gtest_main)
gtest_discover_tests(dWebTests)
target_compile_definitions(dWebTests PRIVATE DLU_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
# The 3D views' shader lookups (static/js/scenery-core.js) against the server's bits (NifFile.h), when node is there
find_program(NODE_EXECUTABLE node)
if(NODE_EXECUTABLE)
add_test(NAME SceneryCoreJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/scenery-core.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/scenery-core.js" "${PROJECT_SOURCE_DIR}/dCommon/NifFile.h"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/Scenery.cpp")
# The sidebar's saved group state (the script at the end of templates/header.jinja2)
add_test(NAME SidebarStateJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/sidebar-state.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/templates/header.jinja2")
# Which links the dashboard follows without a reload, and its in-place update rules (static/js/nav.js)
add_test(NAME NavRulesJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/nav.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/nav.js")
# No game text (zone, item names, the game's currencies) written into the pages: it comes from the client's locale
add_test(NAME GameTextJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/game-text.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer" "${CMAKE_CURRENT_SOURCE_DIR}/game-text-allowlist.json")
# The Network page's diagram model: nodes and links from the traffic summary (static/js/network-graph.js)
add_test(NAME NetworkGraphJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/network-graph.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/network-graph.js")
# The Performance page's flame graph, timeline and phase layouts (static/js/perf-charts.js)
add_test(NAME PerfChartsJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/perf-charts.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/perf-charts.js")
# Following a player across worlds in World 3D (live and capture playback) and the timeline's world markers (static/js/world3d-core.js)
add_test(NAME World3dFollowJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/world3d-follow.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/world3d-core.js")
endif()