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26 lines
794 B
C++
26 lines
794 B
C++
#include "BankInteractServer.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "Amf3.h"
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void BankInteractServer::OnUse(Entity* self, Entity* user) {
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AMFArrayValue args;
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args.Insert("state", "bank");
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", args);
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}
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void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (args == "ToggleBank") {
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AMFArrayValue args;
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args.Insert("visible", false);
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", args);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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}
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}
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