DarkflameServer/dScripts/FvRaceSmashEggImagineServer.cpp
2022-07-28 08:39:57 -05:00

39 lines
1.7 KiB
C++

#include "FvRaceSmashEggImagineServer.h"
#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
#include "RacingTaskParam.h"
#include "MissionComponent.h"
void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
if (killer != nullptr) {
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
EntityManager::Instance()->SerializeEntity(killer);
}
// get possessor to progress statistics and tasks.
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto* missionComponent = possessor->GetComponent<MissionComponent>();
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected);
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
}
if (missionComponent == nullptr) return;
// Dragon eggs have their own smash server so we handle mission progression for them here.
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES);
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE);
}
}
}
}