DarkflameServer/dScripts/FvFong.cpp
2022-07-28 08:39:57 -05:00

11 lines
321 B
C++

#include "FvFong.h"
#include "Darkitect.h"
#include "MissionState.h"
void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
Darkitect Baron;
Baron.Reveal(self, target);
}
}