DarkflameServer/dScripts/AgShipPlayerDeathTrigger.cpp
2022-07-28 08:39:57 -05:00

9 lines
282 B
C++

#include "AgShipPlayerDeathTrigger.h"
#include "Entity.h"
void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (target->GetLOT() == 1 && !target->GetIsDead()) {
target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
}
}