DarkflameServer/dScripts/ActNinjaTurret.cpp
2022-07-28 08:39:57 -05:00

18 lines
517 B
C++

#include "ActNinjaTurret.h"
void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::REBUILD_COMPLETED) {
self->SetVar(u"AmBuilt", true);
} else if (state == eRebuildState::REBUILD_RESETTING) {
self->SetVar(u"AmBuilt", false);
}
}
void
ActNinjaTurret::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt")) {
sender->Smash();
}
}