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dc53c45d65
Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "RaceImaginePowerup.h"
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#include "RacingTaskParam.h"
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#include "MissionComponent.h"
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void RaceImaginePowerup::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3)
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{
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if (sender->IsPlayer() && args == "powerup")
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{
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auto* possessorComponent = sender->GetComponent<PossessorComponent>();
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if (possessorComponent == nullptr)
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{
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return;
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}
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auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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if (vehicle == nullptr)
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{
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return;
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}
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auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr)
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{
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return;
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}
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destroyableComponent->Imagine(10);
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COLLECT_IMAGINATION);
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}
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}
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