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0545adfac3
Have fun!
150 lines
8.3 KiB
C++
150 lines
8.3 KiB
C++
/// \file
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/// \brief Contains CommandParserInterface , from which you derive custom command parsers
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __COMMAND_PARSER_INTERFACE
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#define __COMMAND_PARSER_INTERFACE
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#include "RakMemoryOverride.h"
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#include "RakNetTypes.h"
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#include "DS_OrderedList.h"
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#include "Export.h"
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class TransportInterface;
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/// \internal
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/// Contains the information related to one command registered with RegisterCommand()
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/// Implemented so I can have an automatic help system via SendCommandList()
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struct RAK_DLL_EXPORT RegisteredCommand
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{
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const char *command;
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const char *commandHelp;
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unsigned char parameterCount;
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};
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/// List of commands registered with RegisterCommand()
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int RAK_DLL_EXPORT RegisteredCommandComp( const char* const & key, const RegisteredCommand &data );
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/// CommandParserInterface provides a set of functions and interfaces that plug into the ConsoleServer class.
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/// Each CommandParserInterface works at the same time as other interfaces in the system.
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/// \brief The interface used by command parsers.
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class RAK_DLL_EXPORT CommandParserInterface : public RakNet::RakMemoryOverride
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{
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public:
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CommandParserInterface();
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virtual ~CommandParserInterface();
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/// You are responsible for overriding this function and returning a static string, which will identifier your parser.
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/// This should return a static string
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/// \return The name that you return.
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virtual const char *GetName(void) const=0;
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/// A callback for when \a systemAddress has connected to us.
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/// \param[in] systemAddress The player that has connected.
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/// \param[in] transport The transport interface that sent us this information. Can be used to send messages to this or other players.
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virtual void OnNewIncomingConnection(SystemAddress systemAddress, TransportInterface *transport);
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/// A callback for when \a systemAddress has disconnected, either gracefully or forcefully
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/// \param[in] systemAddress The player that has disconnected.
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/// \param[in] transport The transport interface that sent us this information.
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virtual void OnConnectionLost(SystemAddress systemAddress, TransportInterface *transport);
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/// A callback for when you are expected to send a brief description of your parser to \a systemAddress
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/// \param[in] transport The transport interface we can use to write to
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/// \param[in] systemAddress The player that requested help.
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virtual void SendHelp(TransportInterface *transport, SystemAddress systemAddress)=0;
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/// Given \a command with parameters \a parameterList , do whatever processing you wish.
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/// \param[in] command The command to process
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/// \param[in] numParameters How many parameters were passed along with the command
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/// \param[in] parameterList The list of parameters. parameterList[0] is the first parameter and so on.
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/// \param[in] transport The transport interface we can use to write to
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/// \param[in] systemAddress The player that sent this command.
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/// \param[in] originalString The string that was actually sent over the network, in case you want to do your own parsing
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virtual bool OnCommand(const char *command, unsigned numParameters, char **parameterList, TransportInterface *transport, SystemAddress systemAddress, const char *originalString)=0;
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/// This is called every time transport interface is registered. If you want to save a copy of the TransportInterface pointer
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/// This is the place to do it
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/// \param[in] transport The new TransportInterface
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virtual void OnTransportChange(TransportInterface *transport);
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/// \internal
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/// Scan commandList and return the associated array
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/// \param[in] command The string to find
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/// \param[out] rc Contains the result of this operation
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/// \return True if we found the command, false otherwise
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virtual bool GetRegisteredCommand(const char *command, RegisteredCommand *rc);
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/// \internal
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/// Goes through str, replacing the delineating character with 0's.
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/// \param[in] str The string sent by the transport interface
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/// \param[in] delineator The character to scan for to use as a delineator
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/// \param[in] delineatorToggle When encountered the delineator replacement is toggled on and off
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/// \param[out] numParameters How many pointers were written to \a parameterList
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/// \param[out] parameterList An array of pointers to characters. Will hold pointers to locations inside \a str
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/// \param[in] parameterListLength How big the \a parameterList array is
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static void ParseConsoleString(char *str, const char delineator, unsigned char delineatorToggle, unsigned *numParameters, char **parameterList, unsigned parameterListLength);
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/// \internal
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/// Goes through the variable commandList and sends the command portion of each struct
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/// \param[in] transport The transport interface we can use to write to
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/// \param[in] systemAddress The player to write to
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virtual void SendCommandList(TransportInterface *transport, SystemAddress systemAddress);
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static const unsigned char VARIABLE_NUMBER_OF_PARAMETERS;
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protected:
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// Currently only takes static strings - doesn't make a copy of what you pass.
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// parameterCount is the number of parameters that the sender has to include with the command.
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// Pass 255 to parameterCount to indicate variable number of parameters
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/// Registers a command.
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/// \param[in] parameterCount How many parameters your command requires. If you want to accept a variable number of commands, pass CommandParserInterface::VARIABLE_NUMBER_OF_PARAMETERS
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/// \param[in] command A pointer to a STATIC string that has your command. I keep a copy of the pointer here so don't deallocate the string.
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/// \param[in] commandHelp A pointer to a STATIC string that has the help information for your command. I keep a copy of the pointer here so don't deallocate the string.
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virtual void RegisterCommand(unsigned char parameterCount, const char *command, const char *commandHelp);
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/// Just writes a string to the remote system based on the result ( \a res )of your operation
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/// This is not necessary to call, but makes it easier to return results of function calls
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/// \param[in] res The result to write
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/// \param[in] command The command that this result came from
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/// \param[in] transport The transport interface that will be written to
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/// \param[in] systemAddress The player this result will be sent to
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virtual void ReturnResult(bool res, const char *command, TransportInterface *transport, SystemAddress systemAddress);
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virtual void ReturnResult(char *res, const char *command, TransportInterface *transport, SystemAddress systemAddress);
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virtual void ReturnResult(SystemAddress res, const char *command, TransportInterface *transport, SystemAddress systemAddress);
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virtual void ReturnResult(int res, const char *command,TransportInterface *transport, SystemAddress systemAddress);
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/// Just writes a string to the remote system when you are calling a function that has no return value
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/// This is not necessary to call, but makes it easier to return results of function calls
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/// \param[in] res The result to write
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/// \param[in] command The command that this result came from
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/// \param[in] transport The transport interface that will be written to
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/// \param[in] systemAddress The player this result will be sent to
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virtual void ReturnResult(const char *command,TransportInterface *transport, SystemAddress systemAddress);
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/// Since there's no way to specify a systemAddress directly, the user needs to specify both the binary address and port.
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/// Given those parameters, this returns the corresponding SystemAddress
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/// \param[in] binaryAddress The binaryAddress portion of SystemAddress
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/// \param[in] port The port portion of SystemAddress
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SystemAddress IntegersToSystemAddress(int binaryAddress, int port);
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DataStructures::OrderedList<const char*, RegisteredCommand, RegisteredCommandComp> commandList;
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};
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#endif
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