DarkflameServer/dPhysics/dpCollisionGroups.h
David Markowitz 8a54e7ccd2
Implement Precompiled Headers (#591)
When applied, this will speed up compile times dramatically.
2022-07-04 15:24:45 -07:00

17 lines
298 B
C++

#pragma once
#include <cstdint>
/*
* Collision Groups
*/
enum eCollisionGroup : uint8_t
{
COLLISION_GROUP_ALL = 0 << 0,
COLLISION_GROUP_NEUTRAL = 1 << 0,
COLLISION_GROUP_FRIENDLY = 1 << 1,
COLLISION_GROUP_ENEMY = 1 << 2,
COLLISION_GROUP_DYNAMIC = 1 << 3,
};