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https://github.com/DarkflameUniverse/DarkflameServer.git
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0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDLootTableTable.hpp
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\brief Contains data for the LootTable table
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*/
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//! LootTable Struct
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struct CDLootTable {
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unsigned int itemid; //!< The LOT of the item
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unsigned int LootTableIndex; //!< The Loot Table Index
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unsigned int id; //!< The ID
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bool MissionDrop; //!< Whether or not this loot table is a mission drop
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unsigned int sortPriority; //!< The sorting priority
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};
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//! LootTable table
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class CDLootTableTable : public CDTable {
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private:
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std::vector<CDLootTable> entries;
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public:
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//! Constructor
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CDLootTableTable(void);
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//! Destructor
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~CDLootTableTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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const std::vector<CDLootTable>& GetEntries(void) const;
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};
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