19 lines
413 B
C++

#ifndef __ADDMESSAGE__H__
#define __ADDMESSAGE__H__
#include "BehaviorMessageBase.h"
/**
* @brief Sent when a player adds a Behavior A from their inventory to a model.
*
*/
class AddMessage : public BehaviorMessageBase {
public:
AddMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorIndex() const { return m_BehaviorIndex; };
private:
uint32_t m_BehaviorIndex;
};
#endif //!__ADDMESSAGE__H__