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https://github.com/DarkflameUniverse/DarkflameServer.git
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a0d51e21ca
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
131 lines
3.9 KiB
C++
131 lines
3.9 KiB
C++
#ifndef __ECHOSTARTSKILL__H__
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#define __ECHOSTARTSKILL__H__
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#include "dCommonVars.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "eGameMessageType.h"
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/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
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class EchoStartSkill {
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public:
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EchoStartSkill() {
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bUsedMouse = false;
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fCasterLatency = 0.0f;
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iCastType = 0;
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lastClickedPosit = NiPoint3Constant::ZERO;
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optionalTargetID = LWOOBJID_EMPTY;
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originatorRot = NiQuaternionConstant::IDENTITY;
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uiSkillHandle = 0;
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}
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EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternionConstant::IDENTITY, uint32_t _uiSkillHandle = 0) {
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bUsedMouse = _bUsedMouse;
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fCasterLatency = _fCasterLatency;
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iCastType = _iCastType;
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lastClickedPosit = _lastClickedPosit;
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optionalOriginatorID = _optionalOriginatorID;
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optionalTargetID = _optionalTargetID;
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originatorRot = _originatorRot;
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sBitStream = _sBitStream;
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skillID = _skillID;
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uiSkillHandle = _uiSkillHandle;
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}
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EchoStartSkill(RakNet::BitStream* stream) : EchoStartSkill() {
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Deserialize(stream);
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}
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~EchoStartSkill() {
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}
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void Serialize(RakNet::BitStream* stream) {
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stream->Write(eGameMessageType::ECHO_START_SKILL);
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stream->Write(bUsedMouse);
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stream->Write(fCasterLatency != 0.0f);
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if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
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stream->Write(iCastType != 0);
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if (iCastType != 0) stream->Write(iCastType);
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stream->Write(lastClickedPosit != NiPoint3Constant::ZERO);
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if (lastClickedPosit != NiPoint3Constant::ZERO) stream->Write(lastClickedPosit);
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stream->Write(optionalOriginatorID);
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stream->Write(optionalTargetID != LWOOBJID_EMPTY);
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if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
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stream->Write(originatorRot != NiQuaternionConstant::IDENTITY);
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if (originatorRot != NiQuaternionConstant::IDENTITY) stream->Write(originatorRot);
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uint32_t sBitStreamLength = sBitStream.length();
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stream->Write(sBitStreamLength);
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for (uint32_t k = 0; k < sBitStreamLength; k++) {
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stream->Write(sBitStream[k]);
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}
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stream->Write(skillID);
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stream->Write(uiSkillHandle != 0);
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if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
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}
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bool Deserialize(RakNet::BitStream* stream) {
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stream->Read(bUsedMouse);
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bool fCasterLatencyIsDefault{};
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stream->Read(fCasterLatencyIsDefault);
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if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
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bool iCastTypeIsDefault{};
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stream->Read(iCastTypeIsDefault);
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if (iCastTypeIsDefault != 0) stream->Read(iCastType);
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bool lastClickedPositIsDefault{};
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stream->Read(lastClickedPositIsDefault);
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if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
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stream->Read(optionalOriginatorID);
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bool optionalTargetIDIsDefault{};
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stream->Read(optionalTargetIDIsDefault);
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if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
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bool originatorRotIsDefault{};
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stream->Read(originatorRotIsDefault);
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if (originatorRotIsDefault != 0) stream->Read(originatorRot);
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uint32_t sBitStreamLength{};
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stream->Read(sBitStreamLength);
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for (uint32_t k = 0; k < sBitStreamLength; k++) {
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unsigned char character;
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stream->Read(character);
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sBitStream.push_back(character);
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}
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stream->Read(skillID);
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bool uiSkillHandleIsDefault{};
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stream->Read(uiSkillHandleIsDefault);
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if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
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return true;
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}
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bool bUsedMouse;
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float fCasterLatency;
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int32_t iCastType;
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NiPoint3 lastClickedPosit;
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LWOOBJID optionalOriginatorID;
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LWOOBJID optionalTargetID;
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NiQuaternion originatorRot;
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std::string sBitStream;
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TSkillID skillID;
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uint32_t uiSkillHandle;
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};
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#endif //!__ECHOSTARTSKILL__H__
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