mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
891648288a
Probably the third or fourth pass of this darn header... Just keep making it better every time Rename some functions to make more sense to a reader Use different method for Observing/subscribing to component events Get rid of abomination of overloading GetParentUser
10 lines
343 B
C++
10 lines
343 B
C++
#include "ActPlayerDeathTrigger.h"
|
|
|
|
#include "Entity.h"
|
|
|
|
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
|
if (!target->IsPlayer() || target->IsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
|
|
|
target->Smash(self->GetObjectID(), eKillType::SILENT);
|
|
}
|