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- resources/*.ini list the 73 settings the catalog knew but the files left out (dashboard AI helper, backups, metrics, public status, strikes, property rent and reputation, chat log, contraband, logins...), with their title, description and default. The test ShippedFilesListEveryCatalogSetting keeps it that way; with DLU_WRITE_INI_TEMPLATES=1 it writes the missing ones. - ConfigSync forgets a setting row when its key has left a file the server read: from the file, no value set on the dashboard, not a permission level. Before, rows of removed keys stayed forever. - Docs: where setting rows come from and when they go, the templates. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
853 B
INI
23 lines
853 B
INI
# Port number. The client has the authserver port hardcoded to 1001
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auth_server_port=1001
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# 0 or 1, should ignore playkeys
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# If 1 everyone with an account will be able to login, regardless of if they have a key or not
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dont_use_keys=0
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# list of rewardcodes to set on the accounts by default
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# ex: 30,1,0,3
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# See RewardCodes in the CDclient for what codes exist
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# Default 4,30
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# 4 allows LEGOClub access
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# 30 makes the client not consume bricks when in bbb mode
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rewardcodes=4,30
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# ---- Logging in ----
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# Staff only: Only accounts with a GM level can log in.
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closed_to_non_devs=0
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# Remember login addresses: Keep the network address each account logs in to the game from, so staff see accounts that
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# share one. Addresses are personal data: they're only shown as links between accounts, and deleted after
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# log_login_address_days.
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log_login_addresses=1
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