mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
0b4f70a76b
Update StoryBoxInteractServer.cpp
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#include "StoryBoxInteractServer.h"
|
|
#include "Character.h"
|
|
#include "GameMessages.h"
|
|
#include "dServer.h"
|
|
#include "Amf3.h"
|
|
#include "Entity.h"
|
|
|
|
void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
|
|
if (self->HasVar(u"customText")) {
|
|
const auto& customText = self->GetVar<std::string>(u"customText");
|
|
|
|
{
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("state", "Story");
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", args);
|
|
}
|
|
|
|
user->AddCallbackTimer(0.1f, [user, customText]() {
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("visible", true);
|
|
args.Insert("text", customText);
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "ToggleStoryBox", args);
|
|
});
|
|
|
|
return;
|
|
}
|
|
|
|
if (!self->HasVar(u"storyText")) return;
|
|
const auto storyText = self->GetVarAsString(u"storyText");
|
|
if (storyText.length() > 2) {
|
|
auto storyValue = GeneralUtils::TryParse<uint32_t>(storyText.substr(storyText.length() - 2));
|
|
if(!storyValue) return;
|
|
int32_t boxFlag = self->GetVar<int32_t>(u"altFlagID");
|
|
if (boxFlag <= 0) {
|
|
boxFlag = (10000 + Game::server->GetZoneID() + storyValue.value());
|
|
}
|
|
|
|
if (user->GetCharacter()->GetPlayerFlag(boxFlag) == false) {
|
|
user->GetCharacter()->SetPlayerFlag(boxFlag, true);
|
|
GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
|
|
}
|
|
}
|
|
}
|