mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
182 lines
6.0 KiB
C++
182 lines
6.0 KiB
C++
#include "RenderComponent.h"
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#include <algorithm>
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#include <sstream>
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#include <string>
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#include <utility>
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#include <iomanip>
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#include "Entity.h"
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#include "CDClientManager.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "Logger.h"
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#include "CDAnimationsTable.h"
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std::unordered_map<int32_t, float> RenderComponent::m_DurationCache{};
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RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t componentId) : Component{ parentEntity } {
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m_LastAnimationName = "";
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if (componentId == -1) return;
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM RenderComponent WHERE id = ?;");
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query.bind(1, componentId);
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auto result = query.execQuery();
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if (!result.eof()) {
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auto animationGroupIDs = std::string(result.getStringField("animationGroupIDs", ""));
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if (!animationGroupIDs.empty()) {
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auto* animationsTable = CDClientManager::GetTable<CDAnimationsTable>();
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auto groupIdsSplit = GeneralUtils::SplitString(animationGroupIDs, ',');
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for (auto& groupId : groupIdsSplit) {
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const auto groupIdInt = GeneralUtils::TryParse<int32_t>(groupId);
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if (!groupIdInt) {
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LOG("bad animation group Id %s", groupId.c_str());
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continue;
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}
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m_animationGroupIds.push_back(groupIdInt.value());
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animationsTable->CacheAnimationGroup(groupIdInt.value());
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}
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}
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}
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result.finalize();
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}
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void RenderComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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if (!bIsInitialUpdate) return;
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outBitStream.Write<uint32_t>(m_Effects.size());
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for (auto& eff : m_Effects) {
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outBitStream.Write<uint8_t>(eff.name.size());
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// if there is no name, then we don't write anything else
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if (eff.name.empty()) continue;
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for (const auto& value : eff.name) outBitStream.Write<uint8_t>(value);
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outBitStream.Write(eff.effectID);
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outBitStream.Write<uint8_t>(eff.type.size());
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for (const auto& value : eff.type) outBitStream.Write<uint16_t>(value);
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outBitStream.Write<float_t>(eff.priority);
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outBitStream.Write<int64_t>(eff.secondary);
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}
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}
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Effect& RenderComponent::AddEffect(const int32_t effectId, const std::string& name, const std::u16string& type, const float priority) {
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return m_Effects.emplace_back(effectId, name, type, priority);
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}
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void RenderComponent::RemoveEffect(const std::string& name) {
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if (m_Effects.empty()) return;
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const auto effectToRemove = std::ranges::find_if(m_Effects, [&name](auto&& effect) { return effect.name == name; });
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if (effectToRemove == m_Effects.end()) return; // Return early if effect is not present
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const auto lastEffect = m_Effects.rbegin();
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*effectToRemove = std::move(*lastEffect); // Move-overwrite
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m_Effects.pop_back();
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}
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void RenderComponent::Update(const float deltaTime) {
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for (auto& effect : m_Effects) {
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if (effect.time == 0) continue; // Skip persistent effects
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const auto result = effect.time - deltaTime;
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if (result <= 0) continue;
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effect.time = result;
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}
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}
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void RenderComponent::PlayEffect(const int32_t effectId, const std::u16string& effectType, const std::string& name, const LWOOBJID secondary, const float priority, const float scale, const bool serialize) {
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RemoveEffect(name);
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GameMessages::SendPlayFXEffect(m_Parent, effectId, effectType, name, secondary, priority, scale, serialize);
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auto& effect = AddEffect(effectId, name, effectType, priority);
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const auto& pair = m_DurationCache.find(effectId);
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if (pair != m_DurationCache.end()) {
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effect.time = pair->second;
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return;
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}
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const std::string effectType_str = GeneralUtils::UTF16ToWTF8(effectType);
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT animation_length FROM Animations WHERE animation_type IN (SELECT animationName FROM BehaviorEffect WHERE effectID = ? AND effectType = ?);");
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query.bind(1, effectId);
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query.bind(2, effectType_str.c_str());
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auto result = query.execQuery();
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if (result.eof() || result.fieldIsNull(0)) {
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result.finalize();
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m_DurationCache[effectId] = 0;
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effect.time = 0; // Persistent effect
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return;
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}
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effect.time = static_cast<float>(result.getFloatField(0));
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result.finalize();
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m_DurationCache[effectId] = effect.time;
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}
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void RenderComponent::StopEffect(const std::string& name, const bool killImmediate) {
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GameMessages::SendStopFXEffect(m_Parent, killImmediate, name);
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RemoveEffect(name);
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}
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float RenderComponent::PlayAnimation(Entity* self, const std::u16string& animation, float priority, float scale) {
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if (!self) return 0.0f;
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return RenderComponent::PlayAnimation(self, GeneralUtils::UTF16ToWTF8(animation), priority, scale);
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}
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float RenderComponent::PlayAnimation(Entity* self, const std::string& animation, float priority, float scale) {
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if (!self) return 0.0f;
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return RenderComponent::DoAnimation(self, animation, true, priority, scale);
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}
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float RenderComponent::GetAnimationTime(Entity* self, const std::u16string& animation) {
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if (!self) return 0.0f;
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return RenderComponent::GetAnimationTime(self, GeneralUtils::UTF16ToWTF8(animation));
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}
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float RenderComponent::GetAnimationTime(Entity* self, const std::string& animation) {
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if (!self) return 0.0f;
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return RenderComponent::DoAnimation(self, animation, false);
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}
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float RenderComponent::DoAnimation(Entity* self, const std::string& animation, bool sendAnimation, float priority, float scale) {
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float returnlength = 0.0f;
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if (!self) return returnlength;
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (!renderComponent) return returnlength;
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auto* animationsTable = CDClientManager::GetTable<CDAnimationsTable>();
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for (auto& groupId : renderComponent->m_animationGroupIds) {
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auto animationGroup = animationsTable->GetAnimation(animation, renderComponent->GetLastAnimationName(), groupId);
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if (animationGroup) {
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renderComponent->SetLastAnimationName(animationGroup->animation_name);
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returnlength = animationGroup->animation_length;
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}
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}
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if (sendAnimation) GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(animation), priority, scale);
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if (returnlength == 0.0f) LOG("WARNING: Unable to find animation %s for lot %i in any group.", animation.c_str(), self->GetLOT());
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return returnlength;
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}
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