mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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1556f580d6
Improve diagnostics to write the file name and signal to the log file should there be a crash.
260 lines
6.8 KiB
C++
260 lines
6.8 KiB
C++
#include "Diagnostics.h"
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#include "Game.h"
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#include "dLogger.h"
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// If we're on Win32, we'll include our minidump writer
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#ifdef _WIN32
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#include <Windows.h>
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#include <Dbghelp.h>
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#include "Game.h"
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#include "dLogger.h"
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void make_minidump(EXCEPTION_POINTERS* e) {
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auto hDbgHelp = LoadLibraryA("dbghelp");
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if (hDbgHelp == nullptr)
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return;
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auto pMiniDumpWriteDump = (decltype(&MiniDumpWriteDump))GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
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if (pMiniDumpWriteDump == nullptr)
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return;
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char name[MAX_PATH];
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{
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auto nameEnd = name + GetModuleFileNameA(GetModuleHandleA(0), name, MAX_PATH);
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SYSTEMTIME t;
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GetSystemTime(&t);
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wsprintfA(nameEnd - strlen(".exe"),
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"_%4d%02d%02d_%02d%02d%02d.dmp",
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t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
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}
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Game::logger->Log("Diagnostics", "Creating crash dump %s", name);
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auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
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if (hFile == INVALID_HANDLE_VALUE)
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return;
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MINIDUMP_EXCEPTION_INFORMATION exceptionInfo;
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exceptionInfo.ThreadId = GetCurrentThreadId();
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exceptionInfo.ExceptionPointers = e;
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exceptionInfo.ClientPointers = FALSE;
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auto dumped = pMiniDumpWriteDump(
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GetCurrentProcess(),
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GetCurrentProcessId(),
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hFile,
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MINIDUMP_TYPE(MiniDumpWithIndirectlyReferencedMemory | MiniDumpScanMemory),
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e ? &exceptionInfo : nullptr,
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nullptr,
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nullptr);
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CloseHandle(hFile);
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return;
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}
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LONG CALLBACK unhandled_handler(EXCEPTION_POINTERS* e) {
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make_minidump(e);
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if (Game::logger)
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Game::logger->Flush(); // Flush our log if we have one, before exiting.
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return EXCEPTION_CONTINUE_SEARCH;
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}
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#endif
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#if defined(__linux__) //&& !defined(__clang__) // backtrace is a gcc exclusive system library
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#include <execinfo.h>
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#include <ucontext.h>
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#include <unistd.h>
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#include <csignal>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <exception>
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#if defined(__include_backtrace__)
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#include <backtrace.h>
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#include <backtrace-supported.h>
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struct bt_ctx {
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struct backtrace_state* state;
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int error;
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};
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static inline void Bt(struct backtrace_state* state) {
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std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
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Game::logger->Log("Diagnostics", "backtrace is enabled, crash dump located at %s", fileName.c_str());
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FILE* file = fopen(fileName.c_str(), "w+");
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if (file != nullptr) {
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backtrace_print(state, 2, file);
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fclose(file);
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}
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backtrace_print(state, 2, stdout);
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}
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static void ErrorCallback(void* data, const char* msg, int errnum) {
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auto* ctx = (struct bt_ctx*)data;
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fprintf(stderr, "ERROR: %s (%d)", msg, errnum);
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ctx->error = 1;
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std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
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FILE* file = fopen(fileName.c_str(), "w+");
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if (file != nullptr) {
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fprintf(file, "ERROR: %s (%d)", msg, errnum);
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fclose(file);
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}
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}
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#endif
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#include "Type.h"
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void GenerateDump() {
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std::string cmd = "sudo gcore " + std::to_string(getpid());
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system(cmd.c_str());
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}
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void CatchUnhandled(int sig) {
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#ifndef __include_backtrace__
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std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
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Game::logger->Log("Diagnostics", "Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
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if (Diagnostics::GetProduceMemoryDump()) {
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GenerateDump();
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}
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void* array[10];
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size_t size;
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// get void*'s for all entries on the stack
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size = backtrace(array, 10);
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#if defined(__GNUG__) and defined(__dynamic)
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// Loop through the returned addresses, and get the symbols to be demangled
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char** strings = backtrace_symbols(array, size);
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// Print the stack trace
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for (size_t i = 0; i < size; i++) {
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// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]' and extract the function name
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std::string functionName = strings[i];
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std::string::size_type start = functionName.find('(');
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std::string::size_type end = functionName.find('+');
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if (start != std::string::npos && end != std::string::npos) {
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std::string demangled = functionName.substr(start + 1, end - start - 1);
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demangled = demangle(functionName.c_str());
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if (demangled.empty()) {
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Game::logger->Log("Diagnostics", "[%02zu] %s", i, demangled.c_str());
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} else {
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Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
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}
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} else {
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Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
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}
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}
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#else
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backtrace_symbols_fd(array, size, STDOUT_FILENO);
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#endif
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FILE* file = fopen(fileName.c_str(), "w+");
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if (file != NULL) {
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// print out all the frames to stderr
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fprintf(file, "Error: signal %d:\n", sig);
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backtrace_symbols_fd(array, size, fileno(file));
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fclose(file);
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}
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#else
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struct backtrace_state* state = backtrace_create_state(
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Diagnostics::GetProcessFileName().c_str(),
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BACKTRACE_SUPPORTS_THREADS,
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ErrorCallback,
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nullptr);
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struct bt_ctx ctx = { state, 0 };
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Bt(state);
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#endif
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exit(EXIT_FAILURE);
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}
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void CritErrHdlr(int sig_num, siginfo_t* info, void* ucontext) {
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CatchUnhandled(sig_num);
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}
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void OnTerminate() {
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CatchUnhandled(-1);
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}
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void MakeBacktrace() {
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struct sigaction sigact;
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sigact.sa_sigaction = CritErrHdlr;
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sigact.sa_flags = SA_RESTART | SA_SIGINFO;
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if (sigaction(SIGSEGV, &sigact, (struct sigaction*)nullptr) != 0 ||
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sigaction(SIGFPE, &sigact, (struct sigaction*)nullptr) != 0 ||
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sigaction(SIGABRT, &sigact, (struct sigaction*)nullptr) != 0 ||
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sigaction(SIGILL, &sigact, (struct sigaction*)nullptr) != 0) {
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fprintf(stderr, "error setting signal handler for %d (%s)\n",
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SIGSEGV,
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strsignal(SIGSEGV));
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exit(EXIT_FAILURE);
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}
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std::set_terminate(OnTerminate);
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}
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#endif
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void Diagnostics::Initialize() {
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#ifdef _WIN32
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SetUnhandledExceptionFilter(unhandled_handler);
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#elif defined(__linux__) //&& !defined(__clang__)
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MakeBacktrace();
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#else
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fprintf(stderr, "Diagnostics not supported on this platform.\n");
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#endif
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}
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std::string Diagnostics::m_ProcessName{};
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std::string Diagnostics::m_ProcessFileName{};
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std::string Diagnostics::m_OutDirectory{};
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bool Diagnostics::m_ProduceMemoryDump{};
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void Diagnostics::SetProcessName(const std::string& name) {
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m_ProcessName = name;
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}
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void Diagnostics::SetProcessFileName(const std::string& name) {
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m_ProcessFileName = name;
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}
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void Diagnostics::SetOutDirectory(const std::string& path) {
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m_OutDirectory = path;
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}
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void Diagnostics::SetProduceMemoryDump(bool value) {
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m_ProduceMemoryDump = value;
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}
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const std::string& Diagnostics::GetProcessName() {
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return m_ProcessName;
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}
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const std::string& Diagnostics::GetProcessFileName() {
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return m_ProcessFileName;
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}
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const std::string& Diagnostics::GetOutDirectory() {
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return m_OutDirectory;
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}
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bool Diagnostics::GetProduceMemoryDump() {
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return m_ProduceMemoryDump;
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}
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