mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
943 lines
31 KiB
C++
943 lines
31 KiB
C++
#include "ChatPacketHandler.h"
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#include "PlayerContainer.h"
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#include "Database.h"
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#include <vector>
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "Game.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "Logger.h"
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#include "eAddFriendResponseCode.h"
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#include "eAddFriendResponseType.h"
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#include "RakString.h"
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#include "dConfig.h"
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#include "eObjectBits.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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extern PlayerContainer playerContainer;
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID = 0;
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inStream.Read(playerID);
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auto player = playerContainer.GetPlayerData(playerID);
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if (!player) return;
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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for (const auto& friendData : friendsList) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player->countOfBestFriends += 1;
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fd.friendName = friendData.friendName;
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//Now check if they're online:
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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if (fr) {
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fd.isOnline = true;
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fd.zoneID = fr->zoneID;
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//Since this friend is online, we need to update them on the fact that we've just logged in:
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SendFriendUpdate(fr, player, 1, fd.isBestFriend);
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} else {
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fd.isOnline = false;
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fd.zoneID = LWOZONEID();
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}
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player->friends.push_back(fd);
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}
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)player->friends.size());
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for (auto& data : player->friends) {
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data.Serialize(bitStream);
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}
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SystemAddress sysAddr = player->sysAddr;
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SEND_PACKET;
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}
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void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID requestorPlayerID;
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inStream.Read(requestorPlayerID);
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uint32_t spacing{};
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inStream.Read(spacing);
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std::string playerName = "";
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uint16_t character;
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bool noMoreLettersInName = false;
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for (uint32_t j = 0; j < 33; j++) {
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inStream.Read(character);
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if (character == '\0') noMoreLettersInName = true;
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if (!noMoreLettersInName) playerName.push_back(static_cast<char>(character));
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}
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char isBestFriendRequest{};
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inStream.Read(isBestFriendRequest);
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auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
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if (!requestor) {
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LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
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return;
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}
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if (requestor->playerName == playerName) {
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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return;
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};
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std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
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// Check if player is online first
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if (isBestFriendRequest && !requestee) {
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for (auto friendDataCandidate : requestor->friends) {
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if (friendDataCandidate.friendName == playerName) {
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requestee.reset(new PlayerData());
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// Setup the needed info since you can add a best friend offline.
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requestee->playerID = friendDataCandidate.friendID;
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requestee->playerName = friendDataCandidate.friendName;
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requestee->zoneID = LWOZONEID();
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FriendData requesteeFriendData{};
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requesteeFriendData.friendID = requestor->playerID;
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requesteeFriendData.friendName = requestor->playerName;
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requesteeFriendData.isFTP = false;
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requesteeFriendData.isOnline = false;
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requesteeFriendData.zoneID = requestor->zoneID;
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requestee->friends.push_back(requesteeFriendData);
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requestee->sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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break;
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}
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}
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}
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// Send the response code that corresponds to what the error is.
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if (!requestee) {
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requestee.reset(new PlayerData());
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requestee->playerName = playerName;
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auto responseType = Database::Get()->GetCharacterInfo(playerName)
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? eAddFriendResponseType::NOTONLINE
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: eAddFriendResponseType::INVALIDCHARACTER;
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SendFriendResponse(requestor, requestee.get(), responseType);
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return;
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}
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if (isBestFriendRequest) {
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uint8_t oldBestFriendStatus{};
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uint8_t bestFriendStatus{};
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auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee->playerID);
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if (bestFriendInfo) {
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// Get the IDs
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LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId;
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LWOOBJID queryFriendID = bestFriendInfo->friendCharacterId;
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oldBestFriendStatus = bestFriendInfo->bestFriendStatus;
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bestFriendStatus = oldBestFriendStatus;
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// Set the bits
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GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
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// Since this player can either be the friend of someone else or be friends with someone else
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// their column in the database determines what bit gets set. When the value hits 3, they
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// are now best friends with the other player.
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if (queryPlayerID == requestorPlayerID) {
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bestFriendStatus |= 1ULL << 0;
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} else {
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bestFriendStatus |= 1ULL << 1;
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}
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}
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// Only do updates if there was a change in the bff status.
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if (oldBestFriendStatus != bestFriendStatus) {
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auto maxBestFriends = playerContainer.GetMaxNumberOfBestFriends();
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if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
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if (requestee->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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}
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if (requestor->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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}
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} else {
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// Then update the database with this new info.
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Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee->playerID, bestFriendStatus);
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// Sent the best friend update here if the value is 3
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if (bestFriendStatus == 3U) {
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requestee->countOfBestFriends += 1;
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requestor->countOfBestFriends += 1;
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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friendData.isBestFriend = true;
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}
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}
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for (auto& friendData : requestee->friends) {
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if (friendData.friendID == requestor->playerID) {
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friendData.isBestFriend = true;
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}
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}
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}
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}
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} else {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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auto maxFriends = playerContainer.GetMaxNumberOfFriends();
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if (requestee->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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} else if (requestor->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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} else {
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// Do not send this if we are requesting to be a best friend.
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SendFriendRequest(requestee.get(), requestor);
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}
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}
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// If the player is actually a player and not a ghost one defined above, release it from being deleted.
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
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}
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void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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//Now to try and find both of these:
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auto requestor = playerContainer.GetPlayerData(playerID);
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auto requestee = playerContainer.GetPlayerData(friendName);
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if (!requestor || !requestee) return;
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eAddFriendResponseType serverResponseCode{};
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uint8_t isAlreadyBestFriends = 0U;
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// We need to convert this response code to one we can actually send back to the client.
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switch (clientResponseCode) {
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case eAddFriendResponseCode::ACCEPTED:
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serverResponseCode = eAddFriendResponseType::ACCEPTED;
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break;
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case eAddFriendResponseCode::BUSY:
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serverResponseCode = eAddFriendResponseType::BUSY;
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break;
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case eAddFriendResponseCode::CANCELLED:
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serverResponseCode = eAddFriendResponseType::CANCELLED;
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break;
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case eAddFriendResponseCode::REJECTED:
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serverResponseCode = eAddFriendResponseType::DECLINED;
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break;
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}
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// Now that we have handled the base cases, we need to check the other cases.
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if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
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for (auto friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
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if (friendData.isBestFriend) {
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isAlreadyBestFriends = 1U;
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}
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}
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}
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}
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// This message is NOT sent for best friends and is handled differently for those requests.
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if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
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// Add the each player to the others friend list.
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FriendData requestorData;
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requestorData.zoneID = requestor->zoneID;
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requestorData.friendID = requestor->playerID;
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requestorData.friendName = requestor->playerName;
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requestorData.isBestFriend = false;
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requestorData.isFTP = false;
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requestorData.isOnline = true;
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requestee->friends.push_back(requestorData);
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FriendData requesteeData;
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requesteeData.zoneID = requestee->zoneID;
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requesteeData.friendID = requestee->playerID;
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requesteeData.friendName = requestee->playerName;
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requesteeData.isBestFriend = false;
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requesteeData.isFTP = false;
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requesteeData.isOnline = true;
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requestor->friends.push_back(requesteeData);
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Database::Get()->AddFriend(requestor->playerID, requestee->playerID);
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}
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if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != eAddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
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}
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void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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std::string friendName = PacketUtils::ReadString(0x14, packet, true);
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//First, we need to find their ID:
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LWOOBJID friendID = 0;
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auto friendIdResult = Database::Get()->GetCharacterInfo(friendName);
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if (friendIdResult) {
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friendID = friendIdResult->id;
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}
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// Convert friendID to LWOOBJID
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GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
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Database::Get()->RemoveFriend(playerID, friendID);
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//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
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auto goonA = playerContainer.GetPlayerData(playerID);
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if (goonA) {
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// Remove the friend from our list of friends
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for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
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if ((*friendData).friendID == friendID) {
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if ((*friendData).isBestFriend) --goonA->countOfBestFriends;
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goonA->friends.erase(friendData);
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break;
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}
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}
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SendRemoveFriend(goonA, friendName, true);
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}
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auto goonB = playerContainer.GetPlayerData(friendID);
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if (!goonB) return;
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// Do it again for other person
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for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
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if ((*friendData).friendID == playerID) {
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if ((*friendData).isBestFriend) --goonB->countOfBestFriends;
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goonB->friends.erase(friendData);
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break;
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}
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}
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std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
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SendRemoveFriend(goonB, goonAName, true);
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}
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void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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auto* sender = playerContainer.GetPlayerData(playerID);
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if (sender == nullptr) return;
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if (playerContainer.GetIsMuted(sender)) return;
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const auto senderName = std::string(sender->playerName.c_str());
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inStream.SetReadOffset(0x14 * 8);
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uint8_t channel = 0;
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inStream.Read(channel);
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std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
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LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
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if (channel != 8) return;
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auto* team = playerContainer.GetTeam(playerID);
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if (team == nullptr) return;
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = playerContainer.GetPlayerData(memberId);
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if (otherMember == nullptr) return;
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const auto otherName = std::string(otherMember->playerName.c_str());
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(otherMember->playerID);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(otherMember->playerID);
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bitStream.Write<uint8_t>(8);
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bitStream.Write<unsigned int>(69);
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bitStream.Write(LUWString(senderName));
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bitStream.Write(sender->playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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bitStream.Write(LUWString(otherName));
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(0); //teams?
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bitStream.Write(LUWString(message, 512));
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SystemAddress sysAddr = otherMember->sysAddr;
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SEND_PACKET;
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}
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}
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
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std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
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std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
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//Get the bois:
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auto goonA = playerContainer.GetPlayerData(senderID);
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auto goonB = playerContainer.GetPlayerData(receiverName);
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if (!goonA || !goonB) return;
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if (playerContainer.GetIsMuted(goonA)) return;
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std::string goonAName = goonA->playerName.c_str();
|
|
std::string goonBName = goonB->playerName.c_str();
|
|
|
|
//To the sender:
|
|
{
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(goonA->playerID);
|
|
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint8_t>(7);
|
|
bitStream.Write<unsigned int>(69);
|
|
bitStream.Write(LUWString(goonAName));
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
bitStream.Write(LUWString(goonBName));
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(0); //success
|
|
bitStream.Write(LUWString(message, 512));
|
|
|
|
SystemAddress sysAddr = goonA->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
//To the receiver:
|
|
{
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(goonB->playerID);
|
|
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint8_t>(7);
|
|
bitStream.Write<unsigned int>(69);
|
|
bitStream.Write(LUWString(goonAName));
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
bitStream.Write(LUWString(goonBName));
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(3); //new whisper
|
|
bitStream.Write(LUWString(message, 512));
|
|
|
|
SystemAddress sysAddr = goonB->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID;
|
|
inStream.Read(playerID);
|
|
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
auto* player = playerContainer.GetPlayerData(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team == nullptr) {
|
|
team = playerContainer.CreateTeam(playerID);
|
|
}
|
|
|
|
auto* other = playerContainer.GetPlayerData(invitedPlayer);
|
|
|
|
if (other == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (playerContainer.GetTeam(other->playerID) != nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() > 3) {
|
|
// no more teams greater than 4
|
|
|
|
LOG("Someone tried to invite a 5th player to a team");
|
|
return;
|
|
}
|
|
|
|
SendTeamInvite(other, player);
|
|
|
|
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
char declined = 0;
|
|
inStream.Read(declined);
|
|
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
|
inStream.Read(leaderID);
|
|
|
|
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
|
|
|
if (declined) {
|
|
return;
|
|
}
|
|
|
|
auto* team = playerContainer.GetTeam(leaderID);
|
|
|
|
if (team == nullptr) {
|
|
LOG("Failed to find team for leader (%llu)", leaderID);
|
|
|
|
team = playerContainer.GetTeam(playerID);
|
|
}
|
|
|
|
if (team == nullptr) {
|
|
LOG("Failed to find team for player (%llu)", playerID);
|
|
return;
|
|
}
|
|
|
|
playerContainer.AddMember(team, playerID);
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
LOG("(%llu) leaving team", playerID);
|
|
|
|
if (team != nullptr) {
|
|
playerContainer.RemoveMember(team, playerID, false, false, true);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
|
|
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
|
|
|
|
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
|
|
|
|
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
|
|
|
if (kicked != nullptr) {
|
|
kickedId = kicked->playerID;
|
|
} else {
|
|
kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
|
|
}
|
|
|
|
if (kickedId == LWOOBJID_EMPTY) return;
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
|
|
|
playerContainer.RemoveMember(team, kickedId, false, true, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
|
|
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
|
|
|
|
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
|
|
|
|
if (promoted == nullptr) return;
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID) return;
|
|
|
|
playerContainer.PromoteMember(team, promoted->playerID);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
char option;
|
|
inStream.Read(option);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID) return;
|
|
|
|
team->lootFlag = option;
|
|
|
|
playerContainer.TeamStatusUpdate(team);
|
|
|
|
playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
auto* data = playerContainer.GetPlayerData(playerID);
|
|
|
|
if (team != nullptr && data != nullptr) {
|
|
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
|
playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
|
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() <= 1 && !team->local) {
|
|
playerContainer.DisbandTeam(team);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!team->local) {
|
|
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
|
} else {
|
|
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
playerContainer.TeamStatusUpdate(team);
|
|
|
|
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
|
|
|
|
for (const auto memberId : team->memberIDs) {
|
|
auto* otherMember = playerContainer.GetPlayerData(memberId);
|
|
|
|
if (memberId == playerID) continue;
|
|
|
|
const auto memberName = playerContainer.GetName(memberId);
|
|
|
|
if (otherMember != nullptr) {
|
|
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
|
|
}
|
|
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
|
}
|
|
|
|
playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
|
|
|
|
bitStream.Write(LUWString(sender->playerName.c_str()));
|
|
bitStream.Write(sender->playerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
|
|
|
|
bitStream.Write(bLeaderIsFreeTrial);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(ucResponseCode);
|
|
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
|
for (const auto character : wsLeaderName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
|
|
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
|
for (const auto character : wsLeaderName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
|
|
|
|
bitStream.Write(bIsFreeTrial);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(bNoLootOnDeath);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
|
for (const auto character : wsPlayerName) {
|
|
bitStream.Write(character);
|
|
}
|
|
bitStream.Write1();
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
|
|
|
|
bitStream.Write(bDisband);
|
|
bitStream.Write(bIsKicked);
|
|
bitStream.Write(bIsLeaving);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
|
for (const auto character : wsPlayerName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend) {
|
|
/*chat notification is displayed if log in / out and friend is updated in friends list
|
|
[u8] - update type
|
|
Update types
|
|
0 - friend logged out
|
|
1 - friend logged in
|
|
2 - friend changed world / updated
|
|
[wstring] - Name of friend
|
|
[u16] - World ID
|
|
[u16] - World Instance
|
|
[u32] - World Clone
|
|
[bool] - is best friend
|
|
[bool] - is FTP*/
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(friendData->playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
|
|
bitStream.Write<uint8_t>(notifyType);
|
|
|
|
std::string playerName = playerData->playerName.c_str();
|
|
|
|
bitStream.Write(LUWString(playerName));
|
|
|
|
bitStream.Write(playerData->zoneID.GetMapID());
|
|
bitStream.Write(playerData->zoneID.GetInstanceID());
|
|
|
|
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID()) {
|
|
bitStream.Write(0);
|
|
} else {
|
|
bitStream.Write(playerData->zoneID.GetCloneID());
|
|
}
|
|
|
|
bitStream.Write<uint8_t>(isBestFriend); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
|
|
SystemAddress sysAddr = friendData->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender) {
|
|
if (!receiver || !sender) return;
|
|
|
|
//Make sure people aren't requesting people that they're already friends with:
|
|
for (auto fr : receiver->friends) {
|
|
if (fr.friendID == sender->playerID) {
|
|
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
|
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
|
}
|
|
}
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
|
|
bitStream.Write(LUWString(sender->playerName.c_str()));
|
|
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
|
if (!receiver || !sender) return;
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
// Portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
|
|
bitStream.Write(responseCode);
|
|
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
|
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
|
// Then write the player name
|
|
bitStream.Write(LUWString(sender->playerName.c_str()));
|
|
// Then if this is an acceptance code, write the following extra info.
|
|
if (responseCode == eAddFriendResponseType::ACCEPTED) {
|
|
bitStream.Write(sender->playerID);
|
|
bitStream.Write(sender->zoneID);
|
|
bitStream.Write(isBestFriendRequest); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
}
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
|
|
if (!receiver) return;
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
|
|
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
|
bitStream.Write(LUWString(personToRemove));
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|