mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
147 lines
4.6 KiB
C++
147 lines
4.6 KiB
C++
#include "DamagingPets.h"
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#include "PetComponent.h"
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#include "DestroyableComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "RenderComponent.h"
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#include "ePetTamingNotifyType.h"
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void DamagingPets::OnStartup(Entity* self) {
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// Make the pet hostile or non-hostile based on whether or not it is tamed
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const auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent != nullptr && petComponent->GetOwner() == nullptr) {
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self->AddTimer("GoEvil", 0.5f);
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}
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}
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void DamagingPets::OnPlayerLoaded(Entity* self, Entity* player) {
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// Makes it so that new players also see the effect
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self->AddCallbackTimer(2.5f, [self]() {
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if (self != nullptr) {
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const auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent != nullptr && petComponent->GetOwner() == nullptr && self->GetVar<bool>(u"IsEvil")) {
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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auto counter = 1;
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for (const auto petEffect : GetPetInfo(self).effect) {
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renderComponent->PlayEffect(petEffect, u"create", "FXname" + std::to_string(counter));
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counter++;
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}
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}
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}
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}
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});
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}
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void DamagingPets::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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switch (type) {
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case ePetTamingNotifyType::SUCCESS:
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case ePetTamingNotifyType::BEGIN:
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self->CancelAllTimers();
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ClearEffects(self);
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break;
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case ePetTamingNotifyType::FAILED:
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case ePetTamingNotifyType::QUIT:
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{
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self->SetNetworkVar<bool>(u"bIAmTamable", false);
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self->AddTimer("GoEvil", 1.0f);
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break;
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}
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default:
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break;
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}
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}
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void DamagingPets::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
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const auto infoForPet = GetPetInfo(self);
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if (infoForPet.skill == message) {
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// Only make pets tamable that aren't tamed yet
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const auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent != nullptr && petComponent->GetOwner() == nullptr && self->GetVar<bool>(u"IsEvil")) {
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ClearEffects(self);
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self->AddTimer("GoEvil", 30.0f);
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self->SetNetworkVar<bool>(u"bIAmTamable", true);
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}
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}
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}
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void DamagingPets::OnTimerDone(Entity* self, std::string message) {
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if (message == "GoEvil") {
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MakeUntamable(self);
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}
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}
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void DamagingPets::MakeUntamable(Entity* self) {
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auto* petComponent = self->GetComponent<PetComponent>();
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// If the pet is currently not being tamed, make it hostile
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if (petComponent != nullptr && petComponent->GetStatus() != 5) {
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self->SetNetworkVar<bool>(u"bIAmTamable", false);
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self->SetVar<bool>(u"IsEvil", true);
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petComponent->SetStatus(1);
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auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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if (combatAIComponent != nullptr) {
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combatAIComponent->SetDisabled(false);
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}
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// Special faction that can attack the player but the player can't attack
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetFaction(114);
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destroyableComponent->SetHealth(5);
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}
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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auto counter = 1;
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for (const auto petEffect : GetPetInfo(self).effect) {
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renderComponent->PlayEffect(petEffect, u"create", "FXname" + std::to_string(counter));
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counter++;
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}
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}
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}
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}
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void DamagingPets::ClearEffects(Entity* self) {
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self->SetVar<bool>(u"IsEvil", false);
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent != nullptr) {
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petComponent->SetStatus(67108866);
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}
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auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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if (combatAIComponent != nullptr) {
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combatAIComponent->SetDisabled(true);
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}
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetFaction(99);
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}
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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auto counter = 1;
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for (const auto petEffect : GetPetInfo(self).effect) {
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renderComponent->StopEffect("FXname" + std::to_string(counter));
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counter++;
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}
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}
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}
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PetInfo DamagingPets::GetPetInfo(Entity* self) {
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const auto infoForPet = petInfo.find(self->GetLOT());
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return infoForPet != petInfo.end() ? infoForPet->second : petInfo.begin()->second;
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}
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// Does not compile on Win32 with name specifiers
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const std::map<LOT, PetInfo> DamagingPets::petInfo = {
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{ 5639, { /*.effect =*/ { 3170, 4058 }, /*.skill =*/ "waterspray"}}, // Red dragon
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{ 5641, { /*.effect =*/ { 3170, 4058 }, /*.skill =*/ "waterspray"}}, // Green dragon
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{ 3261, { /*.effect =*/ { 1490 }, /*.skill =*/ "waterspray"}}, // Skunk
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};
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