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The world and master servers pass the client's res/cdclient.fdb to CDClientManager. When it opens, these three tables, all looked up by their first column, find rows through the fdb's buckets instead of each process caching the whole table: ComponentsRegistry keeps nothing, ItemComponent and Objects keep only the entries asked for (their API returns references). Ids whose rows CDServer.sqlite changes are loaded from SQLite at startup and win. Without an fdb (or with one whose columns don't match) the tables load from CDServer.sqlite as before. ItemComponent and Objects now fill entries from one template for both sources instead of copies of the same field list. Tests cover the SQLite changes on top of the fdb, the no-fdb and unmapped paths, and, when DLU_CLIENT_RES points at a client, every id of the three tables through the fdb against CDServer.sqlite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
44 lines
1.8 KiB
C++
44 lines
1.8 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <cstdint>
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#include "FdbReader.h"
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struct CDObjects {
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uint32_t id; //!< The LOT of the object
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std::string name; //!< The internal name of the object
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UNUSED(uint32_t placeable); //!< Whether or not the object is placable
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std::string type; //!< The object type
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UNUSED(std::string description); //!< An internal description of the object
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UNUSED(uint32_t localize); //!< Whether or not the object should localize
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UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs...
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UNUSED(std::string displayName); //!< The display name of the object
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float interactionDistance; //!< The interaction distance of the object
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UNUSED(uint32_t nametag); //!< ???
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UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
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UNUSED(uint32_t locStatus); //!< ???
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UNUSED(std::string gate_version); //!< The gate version for the object
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UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
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};
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class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjects>> {
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public:
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void LoadValuesFromDatabase();
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// Reads rows from the client's fdb from now on, if it is open; false keeps the table on CDServer.sqlite
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bool LoadFromFdb();
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// Gets an entry by ID
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const CDObjects& GetByID(const uint32_t lot);
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private:
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// Caches the entry of one id from CDServer.sqlite (the default entry when there is none) and returns it
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const CDObjects& LoadFromSqlite(const uint32_t lot);
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const FdbReader::Table* m_FdbTable = nullptr;
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};
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