Files
DarkflameServer/dGame/TradingManager.h
David Markowitz bb8f569354 chore: Remove pointer usage in trading (#1988)
* chore: Remove pointer usage in trading

tested that I could still do a trade

* Update TradingManager.h

* remove returned object
2026-06-09 16:05:21 -05:00

74 lines
1.6 KiB
C++

#pragma once
#include "Entity.h"
#include <map>
#include <memory>
struct TradeItem {
LWOOBJID itemId;
LOT itemLot;
uint32_t itemCount;
};
class Trade {
public:
explicit Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB);
~Trade();
LWOOBJID GetTradeId() const;
bool IsParticipant(LWOOBJID playerId) const;
LWOOBJID GetParticipantA() const;
LWOOBJID GetParticipantB() const;
Entity* GetParticipantAEntity() const;
Entity* GetParticipantBEntity() const;
void SetCoins(LWOOBJID participant, uint64_t coins);
void SetItems(LWOOBJID participant, std::vector<TradeItem> items);
void SetAccepted(LWOOBJID participant, bool value);
void Complete();
void Cancel(const LWOOBJID canceller);
void SendUpdateToOther(LWOOBJID participant);
private:
LWOOBJID m_TradeId = LWOOBJID_EMPTY;
LWOOBJID m_ParticipantA = LWOOBJID_EMPTY;
LWOOBJID m_ParticipantB = LWOOBJID_EMPTY;
uint64_t m_CoinsA = 0;
uint64_t m_CoinsB = 0;
std::vector<TradeItem> m_ItemsA{};
std::vector<TradeItem> m_ItemsB{};
bool m_AcceptedA = false;
bool m_AcceptedB = false;
};
class TradingManager {
public:
static TradingManager* Instance() {
if (!m_Address) {
m_Address = new TradingManager();
}
return m_Address;
}
const std::unique_ptr<Trade>& GetTrade(LWOOBJID tradeId) const;
const std::unique_ptr<Trade>& GetPlayerTrade(LWOOBJID playerId) const;
void CancelTrade(const LWOOBJID canceller, LWOOBJID tradeId, const bool sendCancelMessage = true);
void NewTrade(LWOOBJID participantA, LWOOBJID participantB);
private:
static TradingManager* m_Address; //For singleton method
std::unordered_map<LWOOBJID, std::unique_ptr<Trade>> trades;
};