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https://github.com/DarkflameUniverse/DarkflameServer.git
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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#include "MySQLDatabase.h"
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std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
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auto result = ExecuteSelect(
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"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
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propertyId);
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std::vector<IUgc::Model> toReturn;
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while (result->next()) {
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IUgc::Model model;
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// blob is owned by the query, so we need to do a deep copy :/
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std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
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model.lxfmlData << blob->rdbuf();
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model.id = result->getUInt64("id");
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toReturn.push_back(std::move(model));
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}
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return toReturn;
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}
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std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
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auto result = ExecuteSelect("SELECT id, lxfml FROM ugc;");
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std::vector<IUgc::Model> models;
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models.reserve(result->rowsCount());
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while (result->next()) {
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IUgc::Model model;
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model.id = result->getInt64("id");
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// blob is owned by the query, so we need to do a deep copy :/
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std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
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model.lxfmlData << blob->rdbuf();
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models.push_back(std::move(model));
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}
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return models;
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}
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void MySQLDatabase::RemoveUnreferencedUgcModels() {
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ExecuteDelete("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents WHERE ugc_id IS NOT NULL);");
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}
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void MySQLDatabase::InsertNewUgcModel(
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std::istringstream& sd0Data, // cant be const sad
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const uint32_t blueprintId,
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const uint32_t accountId,
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const uint32_t characterId) {
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const std::istream stream(sd0Data.rdbuf());
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ExecuteInsert(
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"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
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blueprintId,
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accountId,
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characterId,
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0,
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&stream,
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false,
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"weedeater.lxfml"
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);
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}
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void MySQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
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ExecuteDelete("DELETE FROM ugc WHERE id = ?;", modelId);
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ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
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}
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void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
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const std::istream stream(lxfml.rdbuf());
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ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
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}
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