DarkflameServer/dScripts/EquipmentScripts/PersonalFortress.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

51 lines
1.4 KiB
C++

#include "PersonalFortress.h"
#include "GameMessages.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
void PersonalFortress::OnStartup(Entity* self) {
auto* owner = self->GetOwner();
self->AddTimer("FireSkill", 1.5);
GameMessages::SendSetStunned(owner->GetObjectID(), PUSH, owner->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true, true, true
);
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->PushImmunity();
}
EntityManager::Instance()->SerializeEntity(owner);
}
void PersonalFortress::OnDie(Entity* self, Entity* killer) {
auto* owner = self->GetOwner();
GameMessages::SendSetStunned(owner->GetObjectID(), POP, owner->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true, true, true
);
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->PopImmunity();
}
EntityManager::Instance()->SerializeEntity(owner);
}
void PersonalFortress::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "FireSkill") {
auto* owner = self->GetOwner();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;
}
skillComponent->CalculateBehavior(650, 13364, LWOOBJID_EMPTY, true, false);
}
}