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DarkflameServer/dGame/dComponents/ShowcaseModelHandlerComponent.h
2026-10-01 07:12:31 -05:00

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632 B
C++

#ifndef SHOWCASEMODELHANDLERCOMPONENT_H
#define SHOWCASEMODELHANDLERCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Showcase model handler, as the client's LWOShowcaseModelHandlerComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class ShowcaseModelHandlerComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SHOWCASE_MODEL_HANDLER;
ShowcaseModelHandlerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // SHOWCASEMODELHANDLERCOMPONENT_H