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Staff arm a packet capture on the dashboard; master passes MESSAGE_CAPTURE_CONTROL ARM to every world, auth and chat and arms its own. Each server's PacketCapture tap (dServer receive, and a send hook in RakPeer::Send so replica constructions are seen too) records into one preallocated chunk per server and ships sealed chunks through master on the main loop when capture_flush_bytes or capture_flush_interval_ms is reached; past capture_buffer_max_mb the oldest chunks are dropped and the dashboard records a gap. Nothing is armed: one flag check. - targets: an account (from its login; packets before the login are kept per connection and added once auth or the world knows whose they are), a character (from when it is picked), or everything; up to 8 at once (a bit each in the record mask) - worlds and auth record their clients' packets and the master link messages of a captured player (session keys by name, zone transfers by request, player added/removed, migration); chat finds the player in each packet; master records server traffic for everything - secrets are never recorded: structs that carry them (login request, login response user key, world validation session key, session key messages between servers) are read, blanked and written again before recording; auth keeps only the handshake and login - PacketDecoder: a registry by service and message id names every packet and decodes the registered structs; CaptureBundle is the file format (DLUBNDL1, metadata, records); CaptureTools orders records on one timeline, pulls movement out, makes bundles portable or anonymous and diffs replays - the dashboard keeps packet captures in message_capture_sessions (capture_kind 1) and their packets in a file under capture_dir, one write per batch; arming is audited - MESSAGE_CAPTURE_CONTROL/DATA only gain appended enum values and trailing fields Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
325 lines
13 KiB
C++
325 lines
13 KiB
C++
#ifndef __MESSAGECAPTURE__H__
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#define __MESSAGECAPTURE__H__
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <cstdint>
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#include <deque>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "BitStream.h"
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#include "BitStreamUtils.h"
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#include "MessageType/Master.h"
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#include "dCommonVars.h"
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/**
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* The dashboard's game message inspector: staff capture the game messages one online player sends and receives.
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*
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* MESSAGE_CAPTURE_CONTROL (dashboard -> master -> every world) starts or stops a capture; only the world holding the
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* character acts on it. MESSAGE_CAPTURE_DATA (world -> master -> dashboard) reports that the capture started, carries
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* batches of captured messages, and says when and why it ended there. Worlds stop a capture on their own at its time
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* limit, so one can never be left running.
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*/
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enum class eMessageDirection : uint8_t {
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TO_SERVER, // sent by the player's client
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TO_CLIENT, // sent to the player's client (including broadcasts they receive)
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};
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enum class eMessageCaptureControl : uint8_t {
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START,
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STOP,
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ARM, // packet capture (PacketCapture.h): every server records the target's packets into `slot`
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DISARM, // packet capture: stop recording into `slot`
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};
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// What a packet capture (ARM) records
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enum class eCaptureTarget : uint8_t {
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CHARACTER, // one character, from the moment it is picked in a world
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ACCOUNT, // everything of one account, from its login (every character)
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EVERYTHING, // all traffic on all servers
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};
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enum class eMessageCaptureStatus : uint8_t {
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STARTED, // the world holding the character started capturing
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ENTRIES, // captured messages (also sent empty every few seconds while capturing)
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ENDED, // the world stopped capturing; `reason` says why
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PACKETS, // a batch of recorded packets (PacketCapture.h) from any server: `packets`, `slots`, `source`
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};
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enum class eMessageCaptureEnd : uint8_t {
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STOPPED, // staff stopped it
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TIME_LIMIT, // its time ran out
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PLAYER_LEFT, // the player left this world (logged out or changed zones)
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};
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namespace MessageCapture {
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// A capture runs at most this long
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constexpr uint32_t MAX_SECONDS = 15 * 60;
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// Captured bytes kept per message; larger messages are cut (the entry keeps their full size)
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constexpr uint16_t MAX_PAYLOAD = 2048;
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// Decoded fields (JSON text) kept per message
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constexpr uint16_t MAX_DECODED = 8192;
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// Message IDs in a filter list
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constexpr uint16_t MAX_FILTER = 256;
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// Packet captures armed at once (one bit each in a packet record's mask)
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constexpr uint8_t MAX_SLOTS = 8;
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// Characters of an account a packet capture follows
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constexpr uint16_t MAX_CHARACTERS = 64;
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// One batch of packet records
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constexpr uint32_t MAX_PACKET_BATCH = 8 * 1024 * 1024;
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// Lowercase hex, two digits per byte
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inline std::string ToHex(std::string_view bytes) {
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static constexpr char DIGITS[] = "0123456789abcdef";
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std::string hex;
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hex.reserve(bytes.size() * 2);
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for (const unsigned char byte : bytes) {
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hex += DIGITS[byte >> 4];
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hex += DIGITS[byte & 0x0f];
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}
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return hex;
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}
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inline void WriteString(RakNet::BitStream& stream, const std::string& text, uint16_t max) {
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const auto length = static_cast<uint16_t>(std::min<size_t>(text.size(), max));
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stream.Write(length);
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if (length) stream.Write(text.data(), length);
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}
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inline bool ReadString(RakNet::BitStream& stream, std::string& text, uint16_t max) {
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uint16_t length{};
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if (!stream.Read(length) || length > max) return false;
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text.resize(length);
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return length == 0 || stream.Read(text.data(), length);
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}
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inline void WriteIds(RakNet::BitStream& stream, const std::vector<uint16_t>& ids) {
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const auto count = static_cast<uint16_t>(std::min<size_t>(ids.size(), MAX_FILTER));
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stream.Write(count);
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for (uint16_t i = 0; i < count; i++) stream.Write(ids[i]);
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}
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inline bool ReadIds(RakNet::BitStream& stream, std::vector<uint16_t>& ids) {
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uint16_t count{};
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if (!stream.Read(count) || count > MAX_FILTER) return false;
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ids.resize(count);
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for (auto& id : ids) if (!stream.Read(id)) return false;
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return true;
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}
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}
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// MESSAGE_CAPTURE_CONTROL payload
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struct MessageCaptureControl : public LUBitStream {
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MessageCaptureControl() : LUBitStream(ServiceType::MASTER, MessageType::Master::MESSAGE_CAPTURE_CONTROL) {}
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uint32_t captureId{};
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eMessageCaptureControl action{};
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LWOOBJID characterId{};
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uint32_t seconds{}; // START: how long to capture (capped at MessageCapture::MAX_SECONDS)
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bool toServer{ true }; // START: capture what the client sends
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bool toClient{ true }; // START: capture what the client receives
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std::vector<uint16_t> only; // START: capture only these message IDs (empty: all)
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std::vector<uint16_t> skip; // START: never capture these message IDs
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// ARM / DISARM (packet capture); `seconds` is its time limit and captureId its id
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uint8_t slot{}; // 0 to MAX_SLOTS - 1: the bit this capture has in packet records
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eCaptureTarget target{};
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uint32_t accountId{}; // ACCOUNT, CHARACTER: the account
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std::string accountName; // its name, for packets that name the account instead (logins, session keys)
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std::vector<LWOOBJID> characterIds; // ACCOUNT: its characters; CHARACTER: the one
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void Serialize(RakNet::BitStream& stream) const override {
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stream.Write(captureId);
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stream.Write(action);
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stream.Write(characterId);
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stream.Write(std::min(seconds, MessageCapture::MAX_SECONDS));
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stream.Write<uint8_t>(toServer);
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stream.Write<uint8_t>(toClient);
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MessageCapture::WriteIds(stream, only);
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MessageCapture::WriteIds(stream, skip);
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stream.Write(slot);
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stream.Write(target);
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stream.Write(accountId);
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MessageCapture::WriteString(stream, accountName, 64);
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const auto count = static_cast<uint16_t>(std::min<size_t>(characterIds.size(), MessageCapture::MAX_CHARACTERS));
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stream.Write(count);
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for (uint16_t i = 0; i < count; i++) stream.Write(characterIds[i]);
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}
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bool Deserialize(RakNet::BitStream& stream) override {
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uint8_t server{}, client{};
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if (!stream.Read(captureId) || !stream.Read(action) || !stream.Read(characterId) || !stream.Read(seconds) ||
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!stream.Read(server) || !stream.Read(client)) return false;
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seconds = std::min(seconds, MessageCapture::MAX_SECONDS);
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toServer = server != 0;
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toClient = client != 0;
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if (!MessageCapture::ReadIds(stream, only) || !MessageCapture::ReadIds(stream, skip)) return false;
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uint16_t count{};
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if (!stream.Read(slot) || slot >= MessageCapture::MAX_SLOTS || !stream.Read(target) || target > eCaptureTarget::EVERYTHING ||
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!stream.Read(accountId) || !MessageCapture::ReadString(stream, accountName, 64) || !stream.Read(count) || count > MessageCapture::MAX_CHARACTERS) return false;
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characterIds.resize(count);
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for (auto& id : characterIds) if (!stream.Read(id)) return false;
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return true;
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}
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// Whether a message passes this capture's filters
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bool Wants(eMessageDirection direction, uint16_t messageId) const {
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if (!(direction == eMessageDirection::TO_SERVER ? toServer : toClient)) return false;
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if (std::ranges::find(skip, messageId) != skip.end()) return false;
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return only.empty() || std::ranges::find(only, messageId) != only.end();
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}
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};
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// One captured game message
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struct MessageCaptureEntry {
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uint32_t sequence{}; // per capture, from 1; gaps mean messages were dropped
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int64_t timeMs{}; // Unix time in milliseconds
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eMessageDirection direction{};
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uint16_t messageId{}; // MessageType::Game
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LWOOBJID objectId{}; // the object the message is addressed to
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uint32_t bits{}; // full size of the message's fields, in bits
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std::string payload; // the fields' bytes (at most MAX_PAYLOAD)
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std::string decoded; // the fields as JSON when the server has a typed struct for the message, else empty
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// Roughly how many bytes this takes in a packet, for batching
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size_t WireSize() const { return 32 + payload.size() + decoded.size(); }
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void Serialize(RakNet::BitStream& stream) const {
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stream.Write(sequence);
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stream.Write(timeMs);
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stream.Write(direction);
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stream.Write(messageId);
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stream.Write(objectId);
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stream.Write(bits);
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MessageCapture::WriteString(stream, payload, MessageCapture::MAX_PAYLOAD);
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MessageCapture::WriteString(stream, decoded, MessageCapture::MAX_DECODED);
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}
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bool Deserialize(RakNet::BitStream& stream) {
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return stream.Read(sequence) && stream.Read(timeMs) && stream.Read(direction) && stream.Read(messageId) &&
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stream.Read(objectId) && stream.Read(bits) &&
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MessageCapture::ReadString(stream, payload, MessageCapture::MAX_PAYLOAD) &&
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MessageCapture::ReadString(stream, decoded, MessageCapture::MAX_DECODED);
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}
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};
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// MESSAGE_CAPTURE_DATA payload
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struct MessageCaptureData : public LUBitStream {
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MessageCaptureData() : LUBitStream(ServiceType::MASTER, MessageType::Master::MESSAGE_CAPTURE_DATA) {}
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static constexpr uint16_t MAX_ENTRIES = 500;
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uint32_t captureId{};
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eMessageCaptureStatus status{};
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LWOOBJID characterId{};
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uint32_t zoneId{};
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uint32_t instanceId{};
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eMessageCaptureEnd reason{}; // ENDED
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uint32_t dropped{}; // messages left out since the last batch (over the rate or buffer limit)
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std::vector<MessageCaptureEntry> entries;
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uint32_t cloneId{}; // the world's clone (a property's owner), 0 elsewhere
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// PACKETS: records (PacketRecord.h) packed one after another, the capture id of each mask bit when they were
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// recorded, which server recorded them, how many there are and how many that server left out since its last batch
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uint8_t source{}; // eCaptureSource
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std::array<uint32_t, MessageCapture::MAX_SLOTS> slots{};
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uint32_t packetCount{};
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uint32_t packetsDropped{};
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std::string packets;
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void Serialize(RakNet::BitStream& stream) const override {
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stream.Write(captureId);
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stream.Write(status);
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stream.Write(characterId);
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stream.Write(zoneId);
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stream.Write(instanceId);
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stream.Write(reason);
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stream.Write(dropped);
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const auto count = static_cast<uint16_t>(std::min<size_t>(entries.size(), MAX_ENTRIES));
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stream.Write(count);
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for (uint16_t i = 0; i < count; i++) entries[i].Serialize(stream);
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stream.Write(cloneId);
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stream.Write(source);
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for (const auto id : slots) stream.Write(id);
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stream.Write(packetCount);
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stream.Write(packetsDropped);
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const auto length = static_cast<uint32_t>(std::min<size_t>(packets.size(), MessageCapture::MAX_PACKET_BATCH));
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stream.Write(length);
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if (length) stream.Write(packets.data(), length);
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}
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bool Deserialize(RakNet::BitStream& stream) override {
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uint16_t count{};
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if (!stream.Read(captureId) || !stream.Read(status) || !stream.Read(characterId) || !stream.Read(zoneId) ||
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!stream.Read(instanceId) || !stream.Read(reason) || !stream.Read(dropped) || !stream.Read(count) || count > MAX_ENTRIES) return false;
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entries.resize(count);
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for (auto& entry : entries) if (!entry.Deserialize(stream)) return false;
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uint32_t length{};
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if (!stream.Read(cloneId) || !stream.Read(source)) return false;
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for (auto& id : slots) if (!stream.Read(id)) return false;
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if (!stream.Read(packetCount) || !stream.Read(packetsDropped) || !stream.Read(length) || length > MessageCapture::MAX_PACKET_BATCH) return false;
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packets.resize(length);
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return length == 0 || stream.Read(packets.data(), length);
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}
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};
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/**
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* Captured messages waiting to be sent, bounded by count and by rate so a busy player can't flood master and the
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* dashboard. What goes over either limit is counted as dropped instead.
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*/
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class MessageCaptureQueue {
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public:
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using Clock = std::chrono::steady_clock;
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MessageCaptureQueue(size_t maxPending, uint32_t maxPerSecond) : m_MaxPending(maxPending), m_MaxPerSecond(maxPerSecond) {}
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// False if the entry was dropped
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bool Push(MessageCaptureEntry entry, Clock::time_point now) {
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if (now - m_WindowStart >= std::chrono::seconds(1)) {
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m_WindowStart = now;
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m_InWindow = 0;
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}
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if (m_InWindow >= m_MaxPerSecond || m_Pending.size() >= m_MaxPending) {
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m_Dropped++;
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return false;
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}
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m_InWindow++;
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m_Pending.push_back(std::move(entry));
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return true;
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}
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// The oldest entries, up to maxEntries and about maxBytes (always at least one when any are waiting)
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std::vector<MessageCaptureEntry> Take(size_t maxEntries, size_t maxBytes) {
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std::vector<MessageCaptureEntry> batch;
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size_t bytes = 0;
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while (!m_Pending.empty() && batch.size() < maxEntries) {
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const auto size = m_Pending.front().WireSize();
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if (!batch.empty() && bytes + size > maxBytes) break;
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bytes += size;
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batch.push_back(std::move(m_Pending.front()));
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m_Pending.pop_front();
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}
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return batch;
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}
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// Entries dropped since the last call
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uint32_t TakeDropped() {
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const auto dropped = m_Dropped;
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m_Dropped = 0;
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return dropped;
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}
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size_t Pending() const { return m_Pending.size(); }
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private:
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size_t m_MaxPending;
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uint32_t m_MaxPerSecond;
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std::deque<MessageCaptureEntry> m_Pending;
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Clock::time_point m_WindowStart{};
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uint32_t m_InWindow{};
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uint32_t m_Dropped{};
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};
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#endif //!__MESSAGECAPTURE__H__
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