Files
DarkflameServer/dGame/dUtilities/CMakeLists.txt
Aaron Kimbrell 538857db34 feat(events): read EventGating and run the Crux Prime pirateDay loads
EventGating (eventName, date_start, date_end; 8 rows) is only in the
CDClient for the server: the 1.10.64 client has no string for it. The
dates are Unix times (UTC), inclusive: pirateDay 2011-09-19 00:00 to
2011-09-20 23:59:59 (Talk Like a Pirate Day), buildNexusTower 2010-03-09
to 2011-03-14, buildNexusTowerEnd, frostburgh2010_notused and test rows.
The live Lua asked for an event with GetHolidayEvent{eventToCheck =
name}.isValid; the only callers are the Crux Prime random spawners
(L_BASE_RANDOM_SPAWNER.lua, L_AM_ZONE_SERVER.lua), whose only event is
pirateDay. DLU's BaseRandomServer::CheckEvents was a TODO.

- CDEventGatingTable loads the table; HolidayEvents::IsActive(name) is
  true while the dates include now, or when event_1..event_8 names the
  event (every live date is in 2010/2011, so this is how a server turns
  one on; the same settings already switch gatingOnFeature objects).
- BaseRandomServer::CheckEvents: during pirateDay the str and zip areas
  use the event loads from the Lua (80%: 5 pirates on each of type1-3,
  20%: 5 admirals each; multipliers secA 1, secB 1, secC 1.2 for str).
  Inferred: every spawner's Lua put the whole {str, zip} table in its
  zones, which its getRandomLoad walks with ipairs and so finds no load;
  DLU uses each table for the area it names, as L_AM_ZONE_SERVER.lua's
  layout intends.
- sharedconfig.ini says event_N also takes EventGating names.

Check in game: with event_2=pirateDay in sharedconfig.ini, the Crux Prime
areas filled by the str and zip random spawners (spawner networks
em_str_* and em_zip_*) spawn only Maelstrom pirates and admirals; the
other two areas and a server without the setting spawn the usual mix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 03:44:07 -05:00

48 lines
1.5 KiB
CMake

set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
"BrickByBrick.cpp"
"ChatServerLink.cpp"
"CheatDetection.cpp"
"DashboardActions.cpp"
"EconomyLedger.cpp"
"DashboardNotify.cpp"
"GUID.cpp"
"LiveEvents.cpp"
"HolidayEvents.cpp"
"Contraband.cpp"
"PropertyBuilders.cpp"
"PropertyRent.cpp"
"PropertyReputation.cpp"
"Loot.cpp"
"Mail.cpp"
"MessageInspector.cpp"
"ObjectIDManager.cpp"
"PlayerReports.cpp"
"Preconditions.cpp"
"SlashCommandHandler.cpp"
"UgcManifest.cpp"
"VanityUtilities.cpp"
"WorldMigration.cpp")
add_subdirectory(SlashCommands)
foreach(file ${DGAME_DUTILITIES_SLASHCOMMANDS})
set(DGAME_DUTILITIES_SOURCES ${DGAME_DUTILITIES_SOURCES} "SlashCommands/${file}")
endforeach()
add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
target_precompile_headers(dUtilities REUSE_FROM dGameBase)
target_include_directories(dUtilities PUBLIC "." "SlashCommands"
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
"${PROJECT_SOURCE_DIR}/dChatFilter" # DashboardActions.cpp (messages sent into chat)
)
target_link_libraries(dUtilities
PUBLIC dDatabase dPhysics
INTERFACE dZoneManager)