mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
0545adfac3
Have fun!
236 lines
5.5 KiB
C++
236 lines
5.5 KiB
C++
#include "RenderComponent.h"
|
|
|
|
#include <sstream>
|
|
#include <string>
|
|
#include <iomanip>
|
|
|
|
#include "Entity.h"
|
|
#include "PacketUtils.h"
|
|
|
|
#include "CDClientManager.h"
|
|
#include "GameMessages.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
|
|
std::unordered_map<int32_t, float> RenderComponent::m_DurationCache {};
|
|
|
|
RenderComponent::RenderComponent(Entity* parent) : Component(parent) {
|
|
m_Effects = std::vector<Effect*>();
|
|
|
|
return;
|
|
|
|
/*
|
|
auto* table = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
|
|
|
|
const auto entry = table->GetByIDAndType(parent->GetLOT(), COMPONENT_TYPE_RENDER);
|
|
|
|
std::stringstream query;
|
|
|
|
query << "SELECT effect1, effect2, effect3, effect4, effect5, effect6 FROM RenderComponent WHERE id = " << std::to_string(entry) << ";";
|
|
|
|
auto result = CDClientDatabase::ExecuteQuery(query.str());
|
|
|
|
if (result.eof())
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (auto i = 0; i < 6; ++i)
|
|
{
|
|
if (result.fieldIsNull(i))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const auto id = result.getIntField(i);
|
|
|
|
if (id <= 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
query.clear();
|
|
|
|
query << "SELECT effectType, effectName FROM BehaviorEffect WHERE effectID = " << std::to_string(id) << ";";
|
|
|
|
auto effectResult = CDClientDatabase::ExecuteQuery(query.str());
|
|
|
|
while (!effectResult.eof())
|
|
{
|
|
const auto type = effectResult.fieldIsNull(0) ? "" : std::string(effectResult.getStringField(0));
|
|
|
|
const auto name = effectResult.fieldIsNull(1) ? "" : std::string(effectResult.getStringField(1));
|
|
|
|
auto* effect = new Effect();
|
|
|
|
effect->name = name;
|
|
effect->type = GeneralUtils::ASCIIToUTF16(type);
|
|
effect->scale = 1;
|
|
effect->effectID = id;
|
|
effect->secondary = LWOOBJID_EMPTY;
|
|
|
|
m_Effects.push_back(effect);
|
|
|
|
effectResult.nextRow();
|
|
}
|
|
}
|
|
|
|
result.finalize();
|
|
*/
|
|
}
|
|
|
|
RenderComponent::~RenderComponent() {
|
|
for (Effect* eff : m_Effects) {
|
|
if (eff) {
|
|
delete eff;
|
|
eff = nullptr;
|
|
}
|
|
}
|
|
|
|
m_Effects.clear();
|
|
}
|
|
|
|
void RenderComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
|
if (!bIsInitialUpdate) return;
|
|
|
|
outBitStream->Write<uint32_t>(m_Effects.size());
|
|
|
|
for (Effect* eff : m_Effects) {
|
|
// Check that the effect is non-null
|
|
assert(eff);
|
|
|
|
outBitStream->Write<uint8_t>(eff->name.size());
|
|
for (const auto& value : eff->name)
|
|
outBitStream->Write<uint8_t>(value);
|
|
|
|
outBitStream->Write(eff->effectID);
|
|
|
|
outBitStream->Write<uint8_t>(eff->type.size());
|
|
for (const auto& value : eff->type)
|
|
outBitStream->Write<uint16_t>(value);
|
|
|
|
outBitStream->Write<float_t>(eff->scale);
|
|
outBitStream->Write<int64_t>(eff->secondary);
|
|
}
|
|
}
|
|
|
|
Effect* RenderComponent::AddEffect(const int32_t effectId, const std::string& name, const std::u16string& type) {
|
|
auto* eff = new Effect();
|
|
|
|
eff->effectID = effectId;
|
|
|
|
eff->name = name;
|
|
|
|
eff->type = type;
|
|
|
|
m_Effects.push_back(eff);
|
|
|
|
return eff;
|
|
}
|
|
|
|
void RenderComponent::RemoveEffect(const std::string& name) {
|
|
uint32_t index = -1;
|
|
|
|
for (auto i = 0u; i < m_Effects.size(); ++i)
|
|
{
|
|
auto* eff = m_Effects[i];
|
|
|
|
if (eff->name == name)
|
|
{
|
|
index = i;
|
|
|
|
delete eff;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (index == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Effects.erase(m_Effects.begin() + index);}
|
|
|
|
void RenderComponent::Update(const float deltaTime)
|
|
{
|
|
std::vector<Effect*> dead;
|
|
|
|
for (auto* effect : m_Effects)
|
|
{
|
|
if (effect->time == 0)
|
|
{
|
|
continue; // Skip persistent effects
|
|
}
|
|
|
|
const auto result = effect->time - deltaTime;
|
|
|
|
if (result <= 0)
|
|
{
|
|
dead.push_back(effect);
|
|
|
|
continue;
|
|
}
|
|
|
|
effect->time = result;
|
|
}
|
|
|
|
for (auto* effect : dead)
|
|
{
|
|
// StopEffect(effect->name);
|
|
}
|
|
}
|
|
|
|
void RenderComponent::PlayEffect(const int32_t effectId, const std::u16string& effectType, const std::string& name, const LWOOBJID secondary, const float priority, const float scale, const bool serialize)
|
|
{
|
|
RemoveEffect(name);
|
|
|
|
GameMessages::SendPlayFXEffect(m_Parent, effectId, effectType, name, secondary, priority, scale, serialize);
|
|
|
|
auto* effect = AddEffect(effectId, name, effectType);
|
|
|
|
const auto& pair = m_DurationCache.find(effectId);
|
|
|
|
if (pair != m_DurationCache.end())
|
|
{
|
|
effect->time = pair->second;
|
|
|
|
return;
|
|
}
|
|
|
|
std::stringstream query;
|
|
|
|
query << "SELECT animation_length FROM Animations WHERE animation_type IN (SELECT animationName FROM BehaviorEffect WHERE effectID = " << std::to_string(effectId) << " AND effectType = '" << GeneralUtils::UTF16ToWTF8(effectType) << "');";
|
|
|
|
auto result = CDClientDatabase::ExecuteQuery(query.str());
|
|
|
|
if (result.eof() || result.fieldIsNull(0))
|
|
{
|
|
result.finalize();
|
|
|
|
m_DurationCache[effectId] = 0;
|
|
|
|
effect->time = 0; // Persistent effect
|
|
|
|
return;
|
|
}
|
|
|
|
effect->time = static_cast<float>(result.getFloatField(0));
|
|
|
|
result.finalize();
|
|
|
|
m_DurationCache[effectId] = effect->time;
|
|
}
|
|
|
|
void RenderComponent::StopEffect(const std::string& name, const bool killImmediate)
|
|
{
|
|
GameMessages::SendStopFXEffect(m_Parent, killImmediate, name);
|
|
|
|
RemoveEffect(name);
|
|
}
|
|
|
|
std::vector<Effect*>& RenderComponent::GetEffects()
|
|
{
|
|
return m_Effects;
|
|
}
|