mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
0545adfac3
Have fun!
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#include "PropertyVendorComponent.h"
|
|
|
|
#include "PropertyDataMessage.h"
|
|
#include "GameMessages.h"
|
|
#include "Character.h"
|
|
#include "EntityManager.h"
|
|
#include "dZoneManager.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "PropertyManagementComponent.h"
|
|
#include "UserManager.h"
|
|
|
|
PropertyVendorComponent::PropertyVendorComponent(Entity* parent) : Component(parent)
|
|
{
|
|
}
|
|
|
|
void PropertyVendorComponent::OnUse(Entity* originator)
|
|
{
|
|
if (PropertyManagementComponent::Instance() == nullptr) return;
|
|
|
|
OnQueryPropertyData(originator, originator->GetSystemAddress());
|
|
|
|
if (PropertyManagementComponent::Instance()->GetOwnerId() == LWOOBJID_EMPTY)
|
|
{
|
|
Game::logger->Log("PropertyVendorComponent", "Property vendor opening!\n");
|
|
|
|
GameMessages::SendOpenPropertyVendor(m_Parent->GetObjectID(), originator->GetSystemAddress());
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
void PropertyVendorComponent::OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr)
|
|
{
|
|
if (PropertyManagementComponent::Instance() == nullptr) return;
|
|
|
|
PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, sysAddr, m_Parent->GetObjectID());
|
|
}
|
|
|
|
void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool confirmed, const LOT lot, const uint32_t count)
|
|
{
|
|
if (PropertyManagementComponent::Instance() == nullptr) return;
|
|
|
|
GameMessages::SendPropertyRentalResponse(m_Parent->GetObjectID(), 0, 0, 0, 0, originator->GetSystemAddress());
|
|
|
|
auto* controller = dZoneManager::Instance()->GetZoneControlObject();
|
|
|
|
controller->OnFireEventServerSide(m_Parent, "propertyRented");
|
|
|
|
PropertyManagementComponent::Instance()->Claim(originator->GetObjectID());
|
|
|
|
PropertyManagementComponent::Instance()->SetOwner(originator);
|
|
|
|
PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, originator->GetSystemAddress());
|
|
|
|
Game::logger->Log("PropertyVendorComponent", "Fired event; (%d) (%i) (%i)\n", confirmed, lot, count);
|
|
}
|
|
|